Learning to interpret novel eHMI: The effect of vehicle kinematics and eHMI familiarity on pedestrian' crossing behavior. (February 2022)
- Record Type:
- Journal Article
- Title:
- Learning to interpret novel eHMI: The effect of vehicle kinematics and eHMI familiarity on pedestrian' crossing behavior. (February 2022)
- Main Title:
- Learning to interpret novel eHMI: The effect of vehicle kinematics and eHMI familiarity on pedestrian' crossing behavior
- Authors:
- Lee, Yee Mun
Madigan, Ruth
Uzondu, Chinebuli
Garcia, Jorge
Romano, Richard
Markkula, Gustav
Merat, Natasha - Abstract:
- Highlights: Investigation of how kinematic information and eHMI designs affect pedestrian crossing behaviours. Comparison of how quickly a novel light-based eHMI and a more conventional Flashing Headlights eHMI were learned. FH led to earlier crossings than the novel eHMI. It took participants longer for the novel eHMI to affect crossing behaviour, indicating a longer learning process. eHMI visibility was not the only reason for earlier crossings, with message familiarity playing a role. Abstract: Introduction: In current urban traffic, pedestrians attempting to cross the road at un-signalized locations are thought to mostly use implicit communication, such as deceleration cues, to interpret a vehicle's intention to yield. There is less reliance on explicit driver- or vehicle-based messages, such as hand/head movements, or flashing lights/beeping horns. With the impending deployment of Automated Vehicles (AV), especially those at SAE Level 4 and 5, where the driver is no longer in control of the vehicle, there has been a surge in interest in the value of new forms of communication for AVs, for example, via different types of external Human Machine Interfaces (eHMIs). However, there is still much to be understood about how quickly a novel eHMI affects pedestrian crossing decisions, and whether it provides any additional aid, above and beyond implicit/kinematic information from the vehicle. The aim of this between-participant study, funded by the H2020 interACT project, was toHighlights: Investigation of how kinematic information and eHMI designs affect pedestrian crossing behaviours. Comparison of how quickly a novel light-based eHMI and a more conventional Flashing Headlights eHMI were learned. FH led to earlier crossings than the novel eHMI. It took participants longer for the novel eHMI to affect crossing behaviour, indicating a longer learning process. eHMI visibility was not the only reason for earlier crossings, with message familiarity playing a role. Abstract: Introduction: In current urban traffic, pedestrians attempting to cross the road at un-signalized locations are thought to mostly use implicit communication, such as deceleration cues, to interpret a vehicle's intention to yield. There is less reliance on explicit driver- or vehicle-based messages, such as hand/head movements, or flashing lights/beeping horns. With the impending deployment of Automated Vehicles (AV), especially those at SAE Level 4 and 5, where the driver is no longer in control of the vehicle, there has been a surge in interest in the value of new forms of communication for AVs, for example, via different types of external Human Machine Interfaces (eHMIs). However, there is still much to be understood about how quickly a novel eHMI affects pedestrian crossing decisions, and whether it provides any additional aid, above and beyond implicit/kinematic information from the vehicle. The aim of this between-participant study, funded by the H2020 interACT project, was to investigate how the combination of kinematic information from a vehicle (e.g., Speed and Deceleration), and eHMI designs, play a role in assisting the crossing decision of pedestrians in a cave-based pedestrian simulator. Method: Using an existing, well-recognized, message for yielding (Flashing Headlights - FH) as a benchmark, this study also investigated how quickly a novel eHMI (Slow Pulsing Light Band – SPLB) was learned. To investigate the effect of eHMI visibility on crossing decisions, the distance at which each eHMI was perceivable was also measured. Results: Results showed that, compared to SPLB, the FH led to earlier crossings during vehicle deceleration, especially at lower approaching speeds, and smaller time gaps. However, although FH was visible earlier than SPLB, this visibility does not appear to be the only reason for earlier crossings, with message familiarity thought to play a role. Participants were found to learn the meaning conveyed by FH relatively quickly, crossing around 1 second earlier in its presence (compared to the no eHMI condition), across the three blocks of trials. On the other hand, it took participants at least one block of 12 trials for the new SPLB signal to affect crossing, which only accelerated crossing initiations by around 200 ms, compared to the no eHMI condition. The role of comprehension, long-term exposure, and familiarity of novel messages in this context is therefore important, if AVs are to provide safe, trustworthy communication messages, which will enhance traffic flow and efficiency. … (more)
- Is Part Of:
- Journal of safety research. Volume 80(2022)
- Journal:
- Journal of safety research
- Issue:
- Volume 80(2022)
- Issue Display:
- Volume 80, Issue 2022 (2022)
- Year:
- 2022
- Volume:
- 80
- Issue:
- 2022
- Issue Sort Value:
- 2022-0080-2022-0000
- Page Start:
- 270
- Page End:
- 280
- Publication Date:
- 2022-02
- Subjects:
- Pedestrian -- AV -- Crossing -- User experience -- Ehmi -- Cave-based pedestrian simulator
Industrial safety -- Periodicals
Accidents -- Prevention -- Periodicals
Safety -- Periodicals
Accidents, Occupational -- Periodicals
Sécurité du travail -- Périodiques
Accidents -- Prévention -- Périodiques
Accidents -- Prevention
Industrial safety
Periodicals
363.1 - Journal URLs:
- http://www.sciencedirect.com/science/journal/00224375 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.jsr.2021.12.010 ↗
- Languages:
- English
- ISSNs:
- 0022-4375
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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