Cite
HARVARD Citation
Scorpio, M. et al. (2022). A calibration methodology for light sources aimed at using immersive virtual reality game engine as a tool for lighting design in buildings. Journal of building engineering. p. . [Online].
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Scorpio, M. et al. (2022). A calibration methodology for light sources aimed at using immersive virtual reality game engine as a tool for lighting design in buildings. Journal of building engineering. p. . [Online].