Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study. (October 2018)
- Record Type:
- Journal Article
- Title:
- Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study. (October 2018)
- Main Title:
- Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study
- Authors:
- Lovreglio, Ruggiero
Gonzalez, Vicente
Feng, Zhenan
Amor, Robert
Spearpoint, Michael
Thomas, Jared
Trotter, Margaret
Sacks, Rafael - Abstract:
- Abstract: Enhancing evacuee safety is a key factor in reducing the number of injuries and deaths that result from earthquakes. One way this can be achieved is by training occupants. Virtual Reality (VR) and Serious Games (SGs), represent novel techniques that may overcome the limitations of traditional training approaches. VR and SGs have been examined in the fire emergency context; however, their application to earthquake preparedness has not yet been extensively examined. We provide a theoretical discussion of the advantages and limitations of using VR SGs to investigate how building occupants behave during earthquake evacuations and to train building occupants to cope with such emergencies. We explore key design components for developing a VR SG framework: (a) what features constitute an earthquake event; (b) which building types can be selected and represented within the VR environment; (c) how damage to the building can be determined and represented; (d) how non-player characters (NPC) can be designed; and (e) what level of interaction there can be between NPC and the human participants. We illustrate the above by presenting the Auckland City Hospital, New Zealand as a case study, and propose a possible VR SG training tool to enhance earthquake preparedness in public buildings.
- Is Part Of:
- Advanced engineering informatics. Volume 38(2018)
- Journal:
- Advanced engineering informatics
- Issue:
- Volume 38(2018)
- Issue Display:
- Volume 38, Issue 2018 (2018)
- Year:
- 2018
- Volume:
- 38
- Issue:
- 2018
- Issue Sort Value:
- 2018-0038-2018-0000
- Page Start:
- 670
- Page End:
- 682
- Publication Date:
- 2018-10
- Subjects:
- Serious Game -- Virtual Reality -- Earthquake evacuation -- Human behaviour -- Occupant training
VR Virtual Reality -- SG Serious Game -- BP Behavioural Prototype -- TP Training Prototype -- ACH Auckland City Hospital -- HMD Head Mounted Display -- NPC Non-player Character
Computer-aided engineering -- Periodicals
Engineering -- Data processing -- Periodicals
620.00285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/14740346 ↗
http://books.google.com/books?id=KhFVAAAAMAAJ ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.aei.2018.08.018 ↗
- Languages:
- English
- ISSNs:
- 1474-0346
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 0696.851100
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 20835.xml