Visual fatigue induced by watching virtual reality device and the effect of anisometropia. Issue 12 (2nd December 2021)
- Record Type:
- Journal Article
- Title:
- Visual fatigue induced by watching virtual reality device and the effect of anisometropia. Issue 12 (2nd December 2021)
- Main Title:
- Visual fatigue induced by watching virtual reality device and the effect of anisometropia
- Authors:
- Lee, Sang Hyeok
Kim, Martha
Kim, Hyosun
Park, Choul Yong - Abstract:
- Abstract: The effect of small anisometropia on visual fatigue when using virtual reality (VR) devices was investigated. Participants ( n = 34) visited three times. In the first visit, VR exposure (10 min) was conducted with the full correction of the refractive error of both eyes. Experimental anisometropia was induced by adding a + 1.0 dioptre spherical lens either on the dominant eyes in the second visit or on the non-dominant eyes in the third visit. At each visit, the participants played a predetermined video game using a head-mounted display VR for 10 min. Visual fatigue was assessed before and after playing VR game using the Virtual Reality Symptom Questionnaire (VRSQ) and high-frequency component of accommodative microfluctuation. Results showed that watching VR induced significant increase of VRSQ score, significant decrease in the maximum accommodation power and objective increase in visual fatigue. Experimental anisometropia induction either on the dominant or non-dominant eyes did not aggravate visual fatigue. Practitioner summary: Mild differences in refractive error (up to 1.0 dioptre) between both eyes do not significantly increase ocular fatigue by viewing virtual reality device (10 min). The impact of small anisometropia may be limited in developing a virtual reality device. Abbreviations: VR: virtual reality; VRSQ: virtual reality symptom questionnaire; HMD: head-mounted display; HFC: high-frequency component
- Is Part Of:
- Ergonomics. Volume 64:Issue 12(2021)
- Journal:
- Ergonomics
- Issue:
- Volume 64:Issue 12(2021)
- Issue Display:
- Volume 64, Issue 12 (2021)
- Year:
- 2021
- Volume:
- 64
- Issue:
- 12
- Issue Sort Value:
- 2021-0064-0012-0000
- Page Start:
- 1522
- Page End:
- 1531
- Publication Date:
- 2021-12-02
- Subjects:
- Virtual reality -- visual fatigue -- accommodation -- anisometropia -- myopia
Human engineering -- Periodicals
Cybernetics -- Periodicals
Industrial management -- Periodicals
Ergonomie -- Périodiques
Cybernétique -- Périodiques
Gestion d'entreprise -- Périodiques
620.8205 - Journal URLs:
- http://www.tandfonline.com/toc/terg20/current ↗
http://www.tandfonline.com/ ↗ - DOI:
- 10.1080/00140139.2021.1957158 ↗
- Languages:
- English
- ISSNs:
- 0014-0139
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3808.500000
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 20308.xml