Using gamification to support learning English as a second language: a systematic review. Issue 7 (3rd September 2021)
- Record Type:
- Journal Article
- Title:
- Using gamification to support learning English as a second language: a systematic review. Issue 7 (3rd September 2021)
- Main Title:
- Using gamification to support learning English as a second language: a systematic review
- Authors:
- Dehghanzadeh, Hojjat
Fardanesh, Hashem
Hatami, Javad
Talaee, Ebrahim
Noroozi, Omid - Abstract:
- Abstract: Digital gamification has been argued to be a fun and enjoyable method to support Learning English as a Second Language (LESL) and to ease the gap between students' learning and educational practice. This systematic review presents an overview of the state of the art on the use of gamification for LESL in digital environments. Furthermore, this review study maps learning experiences of learners and their learning outcomes when they deal with LESL through gamification. For this systematic review, 22 publications dating from 2008 through 2019 were studied to highlight the foci of this field of research. Although, these studies reported positive effects of gamification on learners' learning experiences and their learning outcomes, none of the publications reported specific gamification elements associated to the learning experiences and outcomes. Being enjoyable, engaging, motivating and fun were positive learning experiences of gamified LESL environments. Content language learning, engagement, motivation, and satisfaction were targeted learning outcomes of gamified LESL. The results of this study provide suggestions on how to design digital gamification for students' LESL and their corresponding learning experiences and outcomes.
- Is Part Of:
- Computer assisted language learning. Volume 34:Issue 7(2021)
- Journal:
- Computer assisted language learning
- Issue:
- Volume 34:Issue 7(2021)
- Issue Display:
- Volume 34, Issue 7 (2021)
- Year:
- 2021
- Volume:
- 34
- Issue:
- 7
- Issue Sort Value:
- 2021-0034-0007-0000
- Page Start:
- 934
- Page End:
- 957
- Publication Date:
- 2021-09-03
- Subjects:
- Gamification -- LESL -- learning outcomes -- learning experiences -- systematic review
Language and languages -- Computer-assisted instruction -- Periodicals
418.00285 - Journal URLs:
- http://www.tandfonline.com/ ↗
http://www.tandfonline.com/toc/ncal20/current ↗ - DOI:
- 10.1080/09588221.2019.1648298 ↗
- Languages:
- English
- ISSNs:
- 0958-8221
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3393.710800
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 19956.xml