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HARVARD Citation
Yang, C. et al. (2021). Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism. Behaviour & information technology. 40 (9), pp. 837-854. [Online].
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Yang, C. et al. (2021). Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism. Behaviour & information technology. 40 (9), pp. 837-854. [Online].