Subtyping treatment-seeking gaming disorder patients. (December 2021)
- Record Type:
- Journal Article
- Title:
- Subtyping treatment-seeking gaming disorder patients. (December 2021)
- Main Title:
- Subtyping treatment-seeking gaming disorder patients
- Authors:
- Granero, Roser
Fernández-Aranda, Fernando
Castro-Calvo, Jesús
Billieux, Joël
Valero-Solís, Susana
Mora-Maltas, Bernat
Rivas-Pérez, Sandra
Valenciano-Mendoza, Eduardo
del Pino-Gutiérrez, Amparo
Gómez-Peña, Mónica
Moragas, Laura
Baenas, Isabel
Mena-Moreno, Teresa
Casalé-Salayet, Gemma
Codina, Ester
González-Bueso, Vega
Santamaría, Juan Jose
Baño, Marta
Menchón, José M.
Jiménez-Murcia, Susana - Abstract:
- Highlights: This study identified two different gaming profiles in a sample of treatment seeking patients. The lower psychological impact profile grouped patients with younger age, earlier age of onset of the problematic gaming, better psychopathological state and more functional personality profile. The higher psychological impact profile grouped patients with older age, longer progression of the gaming problems, more psychopathological distress and more dysfunctional personality profile. The higher psychological impact profile correlated with higher risk of alcohol consumption. Abstract: Background and aims: Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor treatment. This study explored the existence of different profiles of patients seeking treatment for GD through a data-driven approach. Methods: The sample included n = 107 patients receiving treatment for GD (92% men and 8% women) ranging between 14 and 60 years old (mean age = 24.1, SD = 10). A two-step clustering analysis approach explored the existence of different underlying GD profiles based on a broad set of indicators, including sociodemographic features, clinical course of the condition (e.g., onset or evolution),Highlights: This study identified two different gaming profiles in a sample of treatment seeking patients. The lower psychological impact profile grouped patients with younger age, earlier age of onset of the problematic gaming, better psychopathological state and more functional personality profile. The higher psychological impact profile grouped patients with older age, longer progression of the gaming problems, more psychopathological distress and more dysfunctional personality profile. The higher psychological impact profile correlated with higher risk of alcohol consumption. Abstract: Background and aims: Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor treatment. This study explored the existence of different profiles of patients seeking treatment for GD through a data-driven approach. Methods: The sample included n = 107 patients receiving treatment for GD (92% men and 8% women) ranging between 14 and 60 years old (mean age = 24.1, SD = 10). A two-step clustering analysis approach explored the existence of different underlying GD profiles based on a broad set of indicators, including sociodemographic features, clinical course of the condition (e.g., onset or evolution), psychopathological symptoms, and personality traits. Results: Two GD profiles emerged. The first cluster grouped together patients who presented with a lower psychological impact ( n = 72, 66.1%), whereas the second cluster comprised patients with a higher psychological impact ( n = 35, 32.7%). Cluster comparisons revealed that those patients presenting the higher impact were older, with a later onset of pathological gaming patterns, and more pronounced psychopathological symptoms and dysfunctional personality profiles. Conclusions: GD severity is influenced by specific demographic, clinical, and psychopathological factors. The identification of two separate profiles provides empirical evidence that contributes to the conceptualization of this disorder, as well as to the development of reliable and valid screening tools and effective intervention plans focused on the precise characteristics of the treatment-seeking patients. … (more)
- Is Part Of:
- Addictive behaviors. Volume 123(2021)
- Journal:
- Addictive behaviors
- Issue:
- Volume 123(2021)
- Issue Display:
- Volume 123, Issue 2021 (2021)
- Year:
- 2021
- Volume:
- 123
- Issue:
- 2021
- Issue Sort Value:
- 2021-0123-2021-0000
- Page Start:
- Page End:
- Publication Date:
- 2021-12
- Subjects:
- Clustering -- Gaming Disorder -- Personality -- Profiles -- Internet Gaming Disorder
Substance abuse -- Periodicals
Alcoholism -- Periodicals
Drug addiction -- Periodicals
Nicotine addiction -- Periodicals
Smoking -- Periodicals
Gambling -- Psychological aspects -- Periodicals
Electronic journals
362.29 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03064603 ↗
http://www.sciencedirect.com/web-editions/journal/03064603 ↗
http://www.clinicalkey.com/dura/browse/journalIssue/03064603 ↗
http://www.clinicalkey.com.au/dura/browse/journalIssue/03064603 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.addbeh.2021.107086 ↗
- Languages:
- English
- ISSNs:
- 0306-4603
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 0678.750000
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British Library HMNTS - ELD Digital store - Ingest File:
- 18500.xml