"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games. (April 2020)
- Record Type:
- Journal Article
- Title:
- "Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games. (April 2020)
- Main Title:
- "Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
- Authors:
- Hamari, Juho
Hanner, Nicolai
Koivisto, Jonna - Abstract:
- Highlights: Perceived value, continued use and purchases are studied in freemium games. Enjoyment has positive effect on continued use but negative effect on purchases. Social value has positive effect on continued use and purchases. Quality value has positive effect on continued use but not on purchases. Economic value has positive effect on continued use and mediated effect on purchases. Abstract: Freemium has become de facto business model for games and many other online services. We investigate how consumers' perceived value is associated with their intention to use freemium services and to purchase premium content. We employ data gathered through an online survey (N=869) among players of freemium/free-to-play games. Firstly, we find support for the "Demand Through Inconvenience" -hypothesis proposed in this study, indicating that the higher the enjoyment of the freemium service, the lower the intentions to purchase premium content but higher intention to use the service overall. Secondly, social value is found to positively affect freemium use and premium purchases. Thirdly, the quality of the freemium service does not seem to be associated with premium purchases although it has a positive association with freemium use. Fourthly, the economic value of freemium services is positively associated with freemium service use and via increased use also has a positive effect on premium purchases. The findings of the present study highlight the peculiarity of the freemiumHighlights: Perceived value, continued use and purchases are studied in freemium games. Enjoyment has positive effect on continued use but negative effect on purchases. Social value has positive effect on continued use and purchases. Quality value has positive effect on continued use but not on purchases. Economic value has positive effect on continued use and mediated effect on purchases. Abstract: Freemium has become de facto business model for games and many other online services. We investigate how consumers' perceived value is associated with their intention to use freemium services and to purchase premium content. We employ data gathered through an online survey (N=869) among players of freemium/free-to-play games. Firstly, we find support for the "Demand Through Inconvenience" -hypothesis proposed in this study, indicating that the higher the enjoyment of the freemium service, the lower the intentions to purchase premium content but higher intention to use the service overall. Secondly, social value is found to positively affect freemium use and premium purchases. Thirdly, the quality of the freemium service does not seem to be associated with premium purchases although it has a positive association with freemium use. Fourthly, the economic value of freemium services is positively associated with freemium service use and via increased use also has a positive effect on premium purchases. The findings of the present study highlight the peculiarity of the freemium business model: increasing perceived value of the freemium service (i.e. enjoyment) may both add to and retract from future profitability via increased retention on one hand, reduced monetization on the other. … (more)
- Is Part Of:
- International journal of information management. Volume 51(2020)
- Journal:
- International journal of information management
- Issue:
- Volume 51(2020)
- Issue Display:
- Volume 51, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 51
- Issue:
- 2020
- Issue Sort Value:
- 2020-0051-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-04
- Subjects:
- Business model -- Freemium -- PERVAL -- Video games -- Virtual goods
Social sciences -- Information services -- Periodicals
Social sciences -- Research -- Periodicals
Information science -- Periodicals
Management information systems -- Periodicals
Knowledge management -- Periodicals
Sciences sociales -- Documentation, Services de -- Périodiques
Sciences sociales -- Recherche -- Périodiques
Sciences de l'information -- Périodiques
Systèmes d'information de gestion -- Périodiques
Information science
Management information systems
Social sciences -- Information services
Social sciences -- Research
Periodicals
Electronic journals
025.52068 - Journal URLs:
- http://www.sciencedirect.com/science/journal/02684012 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.ijinfomgt.2019.102040 ↗
- Languages:
- English
- ISSNs:
- 0268-4012
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4542.304900
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 17909.xml