Synthesizing affective virtual reality multicharacter experiences. (24th May 2021)
- Record Type:
- Journal Article
- Title:
- Synthesizing affective virtual reality multicharacter experiences. (24th May 2021)
- Main Title:
- Synthesizing affective virtual reality multicharacter experiences
- Authors:
- Mazumdar, Angshuman
Mousas, Christos - Abstract:
- Abstract: This article presents a methodology for automatically synthesizing a virtual population (pedestrians placed in a virtual environment) that impacts a user with a specified affective experience. The pipeline began by developing a dataset of behaviors that could be assigned to virtual characters. Next, an annotation phase assigned affective responses of participants to each character's behavior. The design considerations of our affective multicharacter virtual reality experience were then encoded to cost terms and assigned to a total cost function. This method allowed the developer to control the priority and the targets of the cost terms, and given the user inputs, our application could optimize the multicharacter experience using a Markov chain Monte Carlo method known as simulated annealing. A user study was conducted to investigate whether our method could synthesize virtual reality multicharacter experiences that affect participants in an expected way. The results of our study showed that the three different synthesized multicharacter experiences (low, medium, and high negative affect) were perceived as expected by participants; therefore, we argue that we can indeed automatically synthesize virtual reality multicharacter experiences that impact participants' affect levels in an expected way. Limitations and future research directions are discussed. Abstract : This article presents a methodology for automatically synthesizing a virtual population that impacts aAbstract: This article presents a methodology for automatically synthesizing a virtual population (pedestrians placed in a virtual environment) that impacts a user with a specified affective experience. The pipeline began by developing a dataset of behaviors that could be assigned to virtual characters. Next, an annotation phase assigned affective responses of participants to each character's behavior. The design considerations of our affective multicharacter virtual reality experience were then encoded to cost terms and assigned to a total cost function. This method allowed the developer to control the priority and the targets of the cost terms, and given the user inputs, our application could optimize the multicharacter experience using a Markov chain Monte Carlo method known as simulated annealing. A user study was conducted to investigate whether our method could synthesize virtual reality multicharacter experiences that affect participants in an expected way. The results of our study showed that the three different synthesized multicharacter experiences (low, medium, and high negative affect) were perceived as expected by participants; therefore, we argue that we can indeed automatically synthesize virtual reality multicharacter experiences that impact participants' affect levels in an expected way. Limitations and future research directions are discussed. Abstract : This article presents a methodology for automatically synthesizing a virtual population that impacts a user with a specified affective experience. The results of our study showed that the three different synthesized multicharacter experiences (low, medium, and high negative affect) were perceived as expected by participants; therefore, we argue that we can indeed automatically synthesize virtual reality multicharacter experiences that impact participants' affect levels in an expected way. … (more)
- Is Part Of:
- Computer animation and virtual worlds. Volume 32:Number 3/4(2021)
- Journal:
- Computer animation and virtual worlds
- Issue:
- Volume 32:Number 3/4(2021)
- Issue Display:
- Volume 32, Issue 3/4 (2021)
- Year:
- 2021
- Volume:
- 32
- Issue:
- 3/4
- Issue Sort Value:
- 2021-0032-NaN-0000
- Page Start:
- n/a
- Page End:
- n/a
- Publication Date:
- 2021-05-24
- Subjects:
- affect -- optimization -- virtual crowds -- virtual population -- virtual reality
Computer animation -- Periodicals
Visualization -- Periodicals
006.6 - Journal URLs:
- http://onlinelibrary.wiley.com/ ↗
- DOI:
- 10.1002/cav.2004 ↗
- Languages:
- English
- ISSNs:
- 1546-4261
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3393.596700
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 17886.xml