A generic and efficient emotion-driven approach toward personalized assessment and adaptation in serious games. (August 2019)
- Record Type:
- Journal Article
- Title:
- A generic and efficient emotion-driven approach toward personalized assessment and adaptation in serious games. (August 2019)
- Main Title:
- A generic and efficient emotion-driven approach toward personalized assessment and adaptation in serious games
- Authors:
- Mostefai, Belkacem
Balla, Amar
Trigano, Philippe - Abstract:
- Highlights: We proposed an Emotion Recognition (ER) method/algorithm to assess the player emotion. We proposed a method and its algorithm for Emotion-driven Adaptation (EA). Personality and playing style of the player are proposed to personalize both ER and EA. We proposed a general architecture of affective serious games. To evaluate proposals, a practical experiment is showed. Abstract: Emotions have a major role in the player-game interaction. In serious games playing contexts, real-time assessment of the player's emotional state is crucially important to enable an emotion-driven adaptation during gameplay. In addition, a personalized assessment and adaptation based on the player's characteristics remains a challenge for serious games designers. This paper presents a generic and efficient emotion-driven approach for personalized assessment and adaptation in serious games, in which two main methods and their algorithms are proposed. The first one is a method for assessing, in real time, the player's emotion taking into account the personality type and the playing style of the player. The second one is an emotion-driven personalized adaptation method based on Markov modeling of dependency between the serious game events and the change in the player's emotional state. Therefore, the proposed approach has been evaluated by playing an affective vs. non-affective version of a serious game that we have developed to illustrate the applicability of the above-mentioned methods. TheHighlights: We proposed an Emotion Recognition (ER) method/algorithm to assess the player emotion. We proposed a method and its algorithm for Emotion-driven Adaptation (EA). Personality and playing style of the player are proposed to personalize both ER and EA. We proposed a general architecture of affective serious games. To evaluate proposals, a practical experiment is showed. Abstract: Emotions have a major role in the player-game interaction. In serious games playing contexts, real-time assessment of the player's emotional state is crucially important to enable an emotion-driven adaptation during gameplay. In addition, a personalized assessment and adaptation based on the player's characteristics remains a challenge for serious games designers. This paper presents a generic and efficient emotion-driven approach for personalized assessment and adaptation in serious games, in which two main methods and their algorithms are proposed. The first one is a method for assessing, in real time, the player's emotion taking into account the personality type and the playing style of the player. The second one is an emotion-driven personalized adaptation method based on Markov modeling of dependency between the serious game events and the change in the player's emotional state. Therefore, the proposed approach has been evaluated by playing an affective vs. non-affective version of a serious game that we have developed to illustrate the applicability of the above-mentioned methods. The overall results showed that owing to our approach, a serious game become able to enhance its adaptivity toward playing outcomes and improve its overall playability. … (more)
- Is Part Of:
- Cognitive systems research. Volume 56(2019)
- Journal:
- Cognitive systems research
- Issue:
- Volume 56(2019)
- Issue Display:
- Volume 56, Issue 2019 (2019)
- Year:
- 2019
- Volume:
- 56
- Issue:
- 2019
- Issue Sort Value:
- 2019-0056-2019-0000
- Page Start:
- 82
- Page End:
- 106
- Publication Date:
- 2019-08
- Subjects:
- Emotional state -- Affective serious game -- Assessment -- Adaptation -- Personality type -- Playing style
Cognition -- Periodicals
Cognitive engineering (System design) -- Periodicals
Artificial intelligence -- Periodicals
153.05 - Journal URLs:
- https://www.sciencedirect.com/journal/cognitive-systems-research ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.cogsys.2019.03.006 ↗
- Languages:
- English
- ISSNs:
- 1389-0417
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3292.893000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 17688.xml