Creating and testing a GCP game in an asynchronous course environment: The game and future plans. Issue 1 (29th February 2020)
- Record Type:
- Journal Article
- Title:
- Creating and testing a GCP game in an asynchronous course environment: The game and future plans. Issue 1 (29th February 2020)
- Main Title:
- Creating and testing a GCP game in an asynchronous course environment: The game and future plans
- Authors:
- Jones, Carolynn T.
Jester, Penelope
Croker, Jennifer A.
Fritter, Jessica
Roche, Cathy
Wallace, Brian
Westfall, Andrew O.
Redden, David T.
Willig, James - Abstract:
- Abstract: Introduction: The National Institute of Health has mandated good clinical practice (GCP) training for all clinical research investigators and professionals. We developed a GCP game using the Kaizen-Education platform. The GCP Kaizen game was designed to help clinical research professionals immerse themselves into applying International Conference on Harmonization GCP (R2) guidelines in the clinical research setting through case-based questions. Methods: Students were invited to participate in the GCP Kaizen game as part of their 100% online academic Masters during the Spring 2019 semester. The structure of the game consisted of 75 original multiple choice and 25 repeated questions stemming from fictitious vignettes that were distributed across 10 weeks. Each question presented a teachable rationale after the answers were submitted. At the end of the game, a satisfaction survey was issued to collect player satisfaction data on the game platform, content, experience as well as perceptions of GCP learning and future GCP concept application. Results: There were 71 total players who participated and answered at least one question. Of those, 53 (75%) answered all 100 questions. The game had a high Cronbach's alpha, and item analyses provided information on question quality, thus assisting us in future quality edits before re-testing and wider dissemination. Conclusions: The GCP Kaizen game provides an alternative method for mandated GCP training using principles ofAbstract: Introduction: The National Institute of Health has mandated good clinical practice (GCP) training for all clinical research investigators and professionals. We developed a GCP game using the Kaizen-Education platform. The GCP Kaizen game was designed to help clinical research professionals immerse themselves into applying International Conference on Harmonization GCP (R2) guidelines in the clinical research setting through case-based questions. Methods: Students were invited to participate in the GCP Kaizen game as part of their 100% online academic Masters during the Spring 2019 semester. The structure of the game consisted of 75 original multiple choice and 25 repeated questions stemming from fictitious vignettes that were distributed across 10 weeks. Each question presented a teachable rationale after the answers were submitted. At the end of the game, a satisfaction survey was issued to collect player satisfaction data on the game platform, content, experience as well as perceptions of GCP learning and future GCP concept application. Results: There were 71 total players who participated and answered at least one question. Of those, 53 (75%) answered all 100 questions. The game had a high Cronbach's alpha, and item analyses provided information on question quality, thus assisting us in future quality edits before re-testing and wider dissemination. Conclusions: The GCP Kaizen game provides an alternative method for mandated GCP training using principles of gamification. It proved to be a reliable and an effective educational method with high player satisfaction. … (more)
- Is Part Of:
- Journal of clinical and translational science. Volume 4:Issue 1(2020)
- Journal:
- Journal of clinical and translational science
- Issue:
- Volume 4:Issue 1(2020)
- Issue Display:
- Volume 4, Issue 1 (2020)
- Year:
- 2020
- Volume:
- 4
- Issue:
- 1
- Issue Sort Value:
- 2020-0004-0001-0000
- Page Start:
- 36
- Page End:
- 42
- Publication Date:
- 2020-02-29
- Subjects:
- Gamification, -- GCP training, -- clinical research, -- clinical research professionals, -- good clinical practices
Clinical medicine -- Research -- Periodicals
Medicine, Experimental -- Periodicals
Human experimentation in medicine -- Periodicals
616.027 - Journal URLs:
- https://www.cambridge.org/core/journals/journal-of-clinical-and-translational-science ↗
- DOI:
- 10.1017/cts.2019.423 ↗
- Languages:
- English
- ISSNs:
- 2059-8661
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD Digital store
- Ingest File:
- 17300.xml