Why Don't We Play Pandemic? Analog Gaming Communities in Lockdown. (3rd March 2021)
- Record Type:
- Journal Article
- Title:
- Why Don't We Play Pandemic? Analog Gaming Communities in Lockdown. (3rd March 2021)
- Main Title:
- Why Don't We Play Pandemic? Analog Gaming Communities in Lockdown
- Authors:
- Coward-Gibbs, Matt
- Abstract:
- Abstract: This short response demonstrates the way in which COVID-19 has impacted analog gamers and their leisure practices. Analog gameplay, often referred to by its moniker – tabletop gaming – is jokingly referred to by many of its players as the perfect activity for self-isolation. As such, throughout this response, I consider the resilience of analog play in the wake of a global crisis, considering the way in which digital technologies, gaming lifestyles and humour provide comfort, social interaction and a level of normalcy to their players in the wake of global uncertainty.
- Is Part Of:
- Leisure sciences. Volume 43:Number 1/2(2021)
- Journal:
- Leisure sciences
- Issue:
- Volume 43:Number 1/2(2021)
- Issue Display:
- Volume 43, Issue 1/2 (2021)
- Year:
- 2021
- Volume:
- 43
- Issue:
- 1/2
- Issue Sort Value:
- 2021-0043-NaN-0000
- Page Start:
- 78
- Page End:
- 84
- Publication Date:
- 2021-03-03
- Subjects:
- Community -- motivations -- playfulness
Leisure -- Periodicals
306.4812 - Journal URLs:
- http://tandfonline.com/loi/ulsc20#.Vs1t9VLcuic ↗
http://www.tandfonline.com/ ↗ - DOI:
- 10.1080/01490400.2020.1773986 ↗
- Languages:
- English
- ISSNs:
- 0149-0400
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 5182.270000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 16745.xml