Virtual worlds: A new environment for constructionist learning. (October 2019)
- Record Type:
- Journal Article
- Title:
- Virtual worlds: A new environment for constructionist learning. (October 2019)
- Main Title:
- Virtual worlds: A new environment for constructionist learning
- Authors:
- Girvan, Carina
Savage, Timothy - Abstract:
- Abstract: Virtual worlds have the potential to provide a new environment in which to engage learners in constructionist activities. However, they were not designed for education and have features and affordances which are not found in traditional constructionist environments. These may limit the pedagogy in action and/or provide new opportunities with which to transform constructionist pedagogy in practice, but to date there has been no research on these issues. To address this, we explore constructionism in action in the virtual world Second Life. This is the first study to examine the theoretical alignment of pedagogy and technology in practice. An exploratory case study of a purpose-built constructionist learning experience was conducted. The experience was designed based on the theoretical alignment of pedagogy and technology and implemented with 24 postgraduate students over four weeks. Open non-directive interviews, chat logs, constructed artefacts, learners' written reflections and observations were collected and analyzed using the constant comparative approach. The findings provide insights into how learners engage in meaningful artefact construction, highlight the role of avatars and draw attention to the importance of the designed space. New opportunities for distributed constructionism are identified. We conclude that virtual worlds are effective environments for constructionist learning. Highlights: The first study to examine the theoretical alignment ofAbstract: Virtual worlds have the potential to provide a new environment in which to engage learners in constructionist activities. However, they were not designed for education and have features and affordances which are not found in traditional constructionist environments. These may limit the pedagogy in action and/or provide new opportunities with which to transform constructionist pedagogy in practice, but to date there has been no research on these issues. To address this, we explore constructionism in action in the virtual world Second Life. This is the first study to examine the theoretical alignment of pedagogy and technology in practice. An exploratory case study of a purpose-built constructionist learning experience was conducted. The experience was designed based on the theoretical alignment of pedagogy and technology and implemented with 24 postgraduate students over four weeks. Open non-directive interviews, chat logs, constructed artefacts, learners' written reflections and observations were collected and analyzed using the constant comparative approach. The findings provide insights into how learners engage in meaningful artefact construction, highlight the role of avatars and draw attention to the importance of the designed space. New opportunities for distributed constructionism are identified. We conclude that virtual worlds are effective environments for constructionist learning. Highlights: The first study to examine the theoretical alignment of constructionism and virtual worlds in practice. Show how perceived educational affordances of virtual worlds transform constructionist learning, providing new opportunities. Insights into how learners engage in meaningful artefact construction in virtual worlds. Identifies avatars and the designed space as important factors. … (more)
- Is Part Of:
- Computers in human behavior. Volume 99(2019)
- Journal:
- Computers in human behavior
- Issue:
- Volume 99(2019)
- Issue Display:
- Volume 99, Issue 2019 (2019)
- Year:
- 2019
- Volume:
- 99
- Issue:
- 2019
- Issue Sort Value:
- 2019-0099-2019-0000
- Page Start:
- 396
- Page End:
- 414
- Publication Date:
- 2019-10
- Subjects:
- Constructionism -- Virtual worlds -- Pedagogy -- Constructionist theory -- Avatars -- Learning -- Turtle -- Scratch -- 3D
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2019.03.017 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 16383.xml