(Internet) Gaming Disorder in DSM-5 and ICD-11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le DSM-5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein. (May 2021)
- Record Type:
- Journal Article
- Title:
- (Internet) Gaming Disorder in DSM-5 and ICD-11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le DSM-5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein. (May 2021)
- Main Title:
- (Internet) Gaming Disorder in DSM-5 and ICD-11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le DSM-5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein
- Authors:
- Borges, Guilherme
Orozco, Ricardo
Benjet, Corina
Mart´ınez, Kalina I. Mart´ınez
Contreras, Eunice Vargas
P´erez, Ana Lucia Jim´enez
Cedr´es, Alvaro Julio Pel´aez
Uribe, Praxedis Cristina Hern´andez
Couder, Mar´ıa Anabell Covarrubias D´ıaz
Gutierrez-Garcia, Ra´ ul A.
Ch´avez, Guillermo E. Quevedo
Albor, Yesica
Mendez, Enrique
Medina-Mora, Maria Elena
Mortier, Philippe
Ayuso-Mateos, Jos´e Luis - Abstract:
- Background: Diagnostic and Statistical Manual of Mental Disorders ( DSM -5) included in 2013 Internet gaming disorder (IGD) as a condition for further study, and in 2018, the World Health Organization included gaming disorder (GD) as a mental disorder in the International Classification of Disease ( ICD -11). We aim to compare disorders of gaming in both diagnostic systems using a sample of young adults in Mexico. Methods: Self-administered survey to estimate the prevalence of DSM -5 IGD and ICD -11 GD in 5 Mexican universities; 7, 022 first-year students who participated in the University Project for Healthy Students, part of the World Health Organization World Mental Health International College Student Initiative. Cross-tabulation, logistic regression, and item response theory were used to inform on 12- month prevalence of DSM -5 IGD and ICD -11 GD, without and with impairment. Results: The 12-month prevalence of DSM -5 IGD was 5.2% (95% CI, 4.7 to 5.8), almost twice as high as the prevalence using the ICD -11 GD criteria (2.7%; 95% CI, 2.4 to 3.1), and while adding an impairment requirement diminishes both estimates, prevalence remains larger in DSM -5. We found that DSM -5 cases detected and undetected by ICD -11 criteria were similar in demographics, comorbid mental disorders, service use, and impairment variables with the exception that cases detected by ICD -11 had a larger number of symptoms and were more likely to have probable drug dependence than undetected DSMBackground: Diagnostic and Statistical Manual of Mental Disorders ( DSM -5) included in 2013 Internet gaming disorder (IGD) as a condition for further study, and in 2018, the World Health Organization included gaming disorder (GD) as a mental disorder in the International Classification of Disease ( ICD -11). We aim to compare disorders of gaming in both diagnostic systems using a sample of young adults in Mexico. Methods: Self-administered survey to estimate the prevalence of DSM -5 IGD and ICD -11 GD in 5 Mexican universities; 7, 022 first-year students who participated in the University Project for Healthy Students, part of the World Health Organization World Mental Health International College Student Initiative. Cross-tabulation, logistic regression, and item response theory were used to inform on 12- month prevalence of DSM -5 IGD and ICD -11 GD, without and with impairment. Results: The 12-month prevalence of DSM -5 IGD was 5.2% (95% CI, 4.7 to 5.8), almost twice as high as the prevalence using the ICD -11 GD criteria (2.7%; 95% CI, 2.4 to 3.1), and while adding an impairment requirement diminishes both estimates, prevalence remains larger in DSM -5. We found that DSM -5 cases detected and undetected by ICD -11 criteria were similar in demographics, comorbid mental disorders, service use, and impairment variables with the exception that cases detected by ICD -11 had a larger number of symptoms and were more likely to have probable drug dependence than undetected DSM -5 cases. Conclusion: DSM -5 cases detected by ICD -11 are mostly similar to cases undetected by ICD -11. By using ICD -11 instead of DSM -5, we may be leaving (similarly) affected people underserved. It is unlikely that purely epidemiological studies can solve this discrepancy and clinical validity studies maybe needed. … (more)
- Is Part Of:
- Canadian journal of psychiatry =. Volume 66:Number 5(2021)
- Journal:
- Canadian journal of psychiatry =
- Issue:
- Volume 66:Number 5(2021)
- Issue Display:
- Volume 66, Issue 5 (2021)
- Year:
- 2021
- Volume:
- 66
- Issue:
- 5
- Issue Sort Value:
- 2021-0066-0005-0000
- Page Start:
- 477
- Page End:
- 484
- Publication Date:
- 2021-05
- Subjects:
- Mexico -- Internet gaming disorder -- epidemiology -- DSM-5 -- ICD-11 -- prevalence
Psychiatry -- Periodicals
Psychiatry -- Canada -- Periodicals
616.8900971 - Journal URLs:
- http://cpa.sagepub.com/ ↗
http://www.sagepublications.com/ ↗ - DOI:
- 10.1177/0706743720948431 ↗
- Languages:
- English
- ISSNs:
- 0706-7437
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 15499.xml