Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior. (1st June 2020)
- Record Type:
- Journal Article
- Title:
- Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior. (1st June 2020)
- Main Title:
- Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior
- Authors:
- Koilias, Alexandros
Nelson, Michael G.
Anagnostopoulos, Christos‐Nikolaos
Mousas, Christos - Abstract:
- Abstract: We investigated the movement behavior of participants walking within a virtual crowd in an immersive virtual environment. We investigated three different parameters that characterize a moving virtual crowd: density, speed, and direction . An immersive road‐crossing scenario that took place in a virtual metropolitan city was created. In this scenario, the participants were instructed to walk toward the opposite sidewalk. Three measurements (speed, deviation, and trajectory length) were used to evaluate the impact of the parameters assigned to the virtual crowd on the movement behavior of the participants. Significant results were found for both the main and interaction effects. The results suggested that the high density, low speed, and diagonal direction situations associated with the virtual crowd had the greatest impacts on the speed, deviation, and trajectory lengths of participants when they walked in a virtual environment and were surrounded by a moving virtual population. Abstract : The parameters of the virtual crowd that were examined in this article. Left: low density (top) versus high density (bottom) situations. Middle: low speed (top) versus high speed (bottom) situations. Right: straight direction (top) versus diagonal direction (bottom) situations.
- Is Part Of:
- Computer animation and virtual worlds. Volume 31:Number 6(2020)
- Journal:
- Computer animation and virtual worlds
- Issue:
- Volume 31:Number 6(2020)
- Issue Display:
- Volume 31, Issue 6 (2020)
- Year:
- 2020
- Volume:
- 31
- Issue:
- 6
- Issue Sort Value:
- 2020-0031-0006-0000
- Page Start:
- n/a
- Page End:
- n/a
- Publication Date:
- 2020-06-01
- Subjects:
- human–crowd interaction -- movement behavior -- virtual crosswalk -- virtual crowd -- virtual reality
Computer animation -- Periodicals
Visualization -- Periodicals
006.6 - Journal URLs:
- http://onlinelibrary.wiley.com/ ↗
- DOI:
- 10.1002/cav.1928 ↗
- Languages:
- English
- ISSNs:
- 1546-4261
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3393.596700
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 14948.xml