Towards a customizable immersive virtual reality serious game for earthquake emergency training. (October 2020)
- Record Type:
- Journal Article
- Title:
- Towards a customizable immersive virtual reality serious game for earthquake emergency training. (October 2020)
- Main Title:
- Towards a customizable immersive virtual reality serious game for earthquake emergency training
- Authors:
- Feng, Zhenan
González, Vicente A.
Mutch, Carol
Amor, Robert
Rahouti, Anass
Baghouz, Anouar
Li, Nan
Cabrera-Guerrero, Guillermo - Abstract:
- Abstract: Earthquake emergencies require a variety of behavioral responses in order to ensure the safety of occupants, which is different from simply exiting a building in fire emergencies. This makes it more complex to train building occupants in order to acquire skills that align to best practices for immediate earthquake response and post-earthquake evacuation. In recent years, Immersive Virtual Reality (IVR) and Serious Games (SGs) have become popular as training tools for earthquake emergencies. IVR SGs have been introduced to train individuals for specific building layouts or settings with fixed training objectives. However, the lack of flexibility in existing IVR SGs makes it challenging to have widespread uptake as trainees require different training objectives, pedagogical strategies, context, and content. As a result, the effectiveness of IVR SGs training is jeopardized if the customization ability is limited. To overcome this limitation, this paper presents a customization framework for IVR SGs suited to earthquake emergency training, using the concept of adaptive game-based learning. Trainees can receive training in context by customizing virtual environments, storylines, and teaching methods. A case study was undertaken to validate the proposed framework. Results showed the potential to carry out the customization process with ease, to generate a customized training experience, and to deliver the customized training for optimum learning.
- Is Part Of:
- Advanced engineering informatics. Volume 46(2020)
- Journal:
- Advanced engineering informatics
- Issue:
- Volume 46(2020)
- Issue Display:
- Volume 46, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 46
- Issue:
- 2020
- Issue Sort Value:
- 2020-0046-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-10
- Subjects:
- Adaptive game-based learning -- Immersive virtual reality -- Serious games -- Customization -- Earthquake training
Computer-aided engineering -- Periodicals
Engineering -- Data processing -- Periodicals
620.00285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/14740346 ↗
http://books.google.com/books?id=KhFVAAAAMAAJ ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.aei.2020.101134 ↗
- Languages:
- English
- ISSNs:
- 1474-0346
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 0696.851100
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 14911.xml