Generation of game contents by social media analysis and MAS planning. (November 2019)
- Record Type:
- Journal Article
- Title:
- Generation of game contents by social media analysis and MAS planning. (November 2019)
- Main Title:
- Generation of game contents by social media analysis and MAS planning
- Authors:
- Amato, Flora
Moscato, Francesco
Xhafa, Fatos - Abstract:
- Abstract: In the age of pervasive computing and social networks, it has become commonplace to retrieve opinions about digital contents in games. In the case of multi-player, open world gaming, in fact even in "old-school" single players games, it is evident the need for adding new features in a game depending on users comments and needs. However this is a challenging task that usually requires considerable design and programming efforts, and more and more patches to games, with the inevitable consequence of loosing interest in the game by players over years. This is particularly a hard problem for all games that do not intend to be designed as interactive novels . Process Content Generation (PCG) of new contents could be a solution to this problem, but usually such techniques are used to design new maps or graphical contents. Here we propose a novel PCG technique able to introduce new contents in games by means of new story-lines and quests. We introduce new intelligent agents and events in the world: their attitudes and behaviors will promote new actions in the game, leading to the involvement of players in new gaming content. The whole methodology is driven by Social Media Analysis contents about the game, and by the use of formal planning techniques based on Multi-Agents models. Highlights: A novel Process Content Generation to introduce new contents in games. New intelligent agents' attitudes and behaviors promote new actions in the game. Methodology driven by SocialAbstract: In the age of pervasive computing and social networks, it has become commonplace to retrieve opinions about digital contents in games. In the case of multi-player, open world gaming, in fact even in "old-school" single players games, it is evident the need for adding new features in a game depending on users comments and needs. However this is a challenging task that usually requires considerable design and programming efforts, and more and more patches to games, with the inevitable consequence of loosing interest in the game by players over years. This is particularly a hard problem for all games that do not intend to be designed as interactive novels . Process Content Generation (PCG) of new contents could be a solution to this problem, but usually such techniques are used to design new maps or graphical contents. Here we propose a novel PCG technique able to introduce new contents in games by means of new story-lines and quests. We introduce new intelligent agents and events in the world: their attitudes and behaviors will promote new actions in the game, leading to the involvement of players in new gaming content. The whole methodology is driven by Social Media Analysis contents about the game, and by the use of formal planning techniques based on Multi-Agents models. Highlights: A novel Process Content Generation to introduce new contents in games. New intelligent agents' attitudes and behaviors promote new actions in the game. Methodology driven by Social Media Analysis contents and Multi-Agents models. Formal methods and model checking for producing/introducing new content in games. … (more)
- Is Part Of:
- Computers in human behavior. Volume 100(2019)
- Journal:
- Computers in human behavior
- Issue:
- Volume 100(2019)
- Issue Display:
- Volume 100, Issue 2019 (2019)
- Year:
- 2019
- Volume:
- 100
- Issue:
- 2019
- Issue Sort Value:
- 2019-0100-2019-0000
- Page Start:
- 286
- Page End:
- 294
- Publication Date:
- 2019-11
- Subjects:
- Procedural content generation -- Formal planning -- Social media analysis -- Multi-agent systems
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2019.02.030 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 14825.xml