Serious Game for Teaching Undergraduate Medical Students in Cleft lip and Palate Treatment Protocol. (September 2020)
- Record Type:
- Journal Article
- Title:
- Serious Game for Teaching Undergraduate Medical Students in Cleft lip and Palate Treatment Protocol. (September 2020)
- Main Title:
- Serious Game for Teaching Undergraduate Medical Students in Cleft lip and Palate Treatment Protocol
- Authors:
- Palee, Patison
Wongta, Noppon
Khwanngern, Krit
Jitmun, Waritsara
Choosri, Noppon - Abstract:
- Highlights: Sharing the practice and experience of implementing a serious game for teaching Cleft Lip/Palate treatment protocol to undergraduate medical students. Multiple assessment techniques applied to measure the performance of the game. The developed game shows promising results to be used as a supplementary learning material in a medical school setting. Abstract: Objectives: To develop and evaluate a serious game to deliver knowledge about the cleft lip with or without cleft palate (CL/P) protocol used in Craniofacial Center, Chiang Mai University. Methods: The game "Cleft Island" was developed then extensively evaluated using different criteria, including the measured knowledge gained by participants, and gameplay experience. A group of 53 fourth and fifth-year medical students (male: 24, female: 29) were recruited to take part in an experiment. They were from the Faculty of Medicine, Chiang Mai University, and had just rotated to the Department of Surgery. Three evaluations were conducted: 1) to test whether the players had competently gained CL/P knowledge; 2) to evaluate the usability of the game according to the System Usability Scale (SUS); and 3) to evaluate the game experience in terms of a Game Experience Questionnaire (GEQ) test. Results: The results indicate a statistically significant improvement of medical students' knowledge after performing the Wilcoxon Signed-Ranks test (p < 0.5) between pre-test and post-test scores of the same medical student group;Highlights: Sharing the practice and experience of implementing a serious game for teaching Cleft Lip/Palate treatment protocol to undergraduate medical students. Multiple assessment techniques applied to measure the performance of the game. The developed game shows promising results to be used as a supplementary learning material in a medical school setting. Abstract: Objectives: To develop and evaluate a serious game to deliver knowledge about the cleft lip with or without cleft palate (CL/P) protocol used in Craniofacial Center, Chiang Mai University. Methods: The game "Cleft Island" was developed then extensively evaluated using different criteria, including the measured knowledge gained by participants, and gameplay experience. A group of 53 fourth and fifth-year medical students (male: 24, female: 29) were recruited to take part in an experiment. They were from the Faculty of Medicine, Chiang Mai University, and had just rotated to the Department of Surgery. Three evaluations were conducted: 1) to test whether the players had competently gained CL/P knowledge; 2) to evaluate the usability of the game according to the System Usability Scale (SUS); and 3) to evaluate the game experience in terms of a Game Experience Questionnaire (GEQ) test. Results: The results indicate a statistically significant improvement of medical students' knowledge after performing the Wilcoxon Signed-Ranks test (p < 0.5) between pre-test and post-test scores of the same medical student group; the acceptable average SUS score (M = 55.28) of the serious game; a moderate degree of experience of the GEQ components including positive affect (M = 2.64), competence (M = 2.49), and immersion (M = 2.21). Conclusions: Cleft Island can be used as an effective supplementary instructional material, which has the potential to provide significant knowledge of CL/P treatment protocol for the players. As far as the authors are aware, this is the first study to implement and assess a serious game for training in CL/P protocol. … (more)
- Is Part Of:
- International journal of medical informatics. Volume 141(2020)
- Journal:
- International journal of medical informatics
- Issue:
- Volume 141(2020)
- Issue Display:
- Volume 141, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 141
- Issue:
- 2020
- Issue Sort Value:
- 2020-0141-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-09
- Subjects:
- Game-Based Learning -- Serious Game -- Cleft Lip and Palate
Medical informatics -- Periodicals
Information science -- Periodicals
Computers -- Periodicals
Medical technology -- Periodicals
Medical Informatics -- Periodicals
Technology, Medical -- Periodicals
Computers
Information science
Medical informatics
Medical technology
Electronic journals
Periodicals
Electronic journals
610.285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/13865056 ↗
http://www.clinicalkey.com/dura/browse/journalIssue/13865056 ↗
http://www.clinicalkey.com.au/dura/browse/journalIssue/13865056 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.ijmedinf.2020.104166 ↗
- Languages:
- English
- ISSNs:
- 1386-5056
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4542.345250
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
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