Fragmented industrial structure and fragmented resistance in Korea's digital game industry. Issue 4 (December 2020)
- Record Type:
- Journal Article
- Title:
- Fragmented industrial structure and fragmented resistance in Korea's digital game industry. Issue 4 (December 2020)
- Main Title:
- Fragmented industrial structure and fragmented resistance in Korea's digital game industry
- Authors:
- Kim, Changwook
Lee, Sangkyu - Other Names:
- de Kloet Jeroen guest-editor.
Lin Jian guest-editor.
Chow Yiu Fai guest-editor. - Abstract:
- This article is part of the special issue Creative Labor in East Asia. By exploring specific politico-economic and institutional, conditions promoting actually existing precarity in Korean digital game labor, this study aims to examine how the industrial and institutional conditions of precarity affect digital game workers' subjectivity. Under this theoretical and empirical consideration, the study first delineates how the rapid industrial transition to the mobile game market happens in relation to the Korean government's deregulation policy on that particular market. It then scrutinizes the ways in which this industrial shift deepens labor precarity, promotes degradation of skills, and ultimately fragments workers in the digital game industry. Based on this structural analysis, it argues that the fragmented industrial structure of the digital game industry in Korea not only actually fosters contrasting labor subjectivities but also promotes fragmented resistances among Korean digital game workers. By critically evaluating both possibilities and limitations of the recent firm-centered union movements created by digital game workers, the study ultimately concludes that finding a way to connect organized unions to unorganized freelance workers is absolutely necessary to actually transform "precarity" into "solidarity."
- Is Part Of:
- Global media and China. Volume 5:Issue 4(2020)
- Journal:
- Global media and China
- Issue:
- Volume 5:Issue 4(2020)
- Issue Display:
- Volume 5, Issue 4 (2020)
- Year:
- 2020
- Volume:
- 5
- Issue:
- 4
- Issue Sort Value:
- 2020-0005-0004-0000
- Page Start:
- 354
- Page End:
- 371
- Publication Date:
- 2020-12
- Subjects:
- Creative labor -- digital game -- digital labor -- East Asia -- precarity
Mass media -- China -- Periodicals
Communication, International -- Social aspects -- Periodicals
Mass media and culture -- China -- Periodicals
Globalization -- Periodicals
302.230951 - Journal URLs:
- https://uk.sagepub.com/en-gb/eur/global-media-and-china/journal202494 ↗
http://www.uk.sagepub.com/home.nav ↗ - DOI:
- 10.1177/2059436420932518 ↗
- Languages:
- English
- ISSNs:
- 2059-4364
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 14419.xml