Cite
HARVARD Citation
Feng, W. et al. (2020). Can gamification increases consumers' engagement in fitness apps? The moderating role of commensurability of the game elements. Journal of retailing and consumer services. p. . [Online].
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Feng, W. et al. (2020). Can gamification increases consumers' engagement in fitness apps? The moderating role of commensurability of the game elements. Journal of retailing and consumer services. p. . [Online].