Virtual Reality Triage Training Can Provide Comparable Simulation Efficacy for Paramedicine Students Compared to Live Simulation-Based Scenarios. (3rd July 2020)
- Record Type:
- Journal Article
- Title:
- Virtual Reality Triage Training Can Provide Comparable Simulation Efficacy for Paramedicine Students Compared to Live Simulation-Based Scenarios. (3rd July 2020)
- Main Title:
- Virtual Reality Triage Training Can Provide Comparable Simulation Efficacy for Paramedicine Students Compared to Live Simulation-Based Scenarios
- Authors:
- Mills, Brennen
Dykstra, Peggy
Hansen, Sara
Miles, Alecka
Rankin, Tim
Hopper, Luke
Brook, Luke
Bartlett, Danielle - Abstract:
- Abstract: Background: Mass-casualty incidents (MCIs) are catastrophic. Whether they arise from natural or man-made disasters, the nature of such incidents and the multiple casualties involved can rapidly overwhelm response personnel. Mass-casualty triage training is traditionally taught via either didactic lectures or table top exercises. This training fails to provide an opportunity for practical application or experiential learning in immersive conditions. Further, large-scale simulations are heavily resource-intensive, logistically challenging, require the coordination and time of multiple personnel, and are costly to replicate. This study compared the simulation efficacy of a bespoke virtual-reality (VR) MCI simulation with an equivalent live simulation scenario designed for undergraduate paramedicine students. Methods: Both simulations involved ten injured patients resulting from a police car chase and shooting. Twenty-nine second-year paramedicine students completed the live and VR simulation in a random order. The training efficacy of the VR and live simulation was evaluated with respect to student immersion and task-difficulty, clinical decision-making (i.e. triage card allocation accuracy and timeliness), learning satisfaction, and cost of delivery. Results: While perceived physical demand was higher in the live simulation compared to VR ( p < 0.001), no differences were observed across mental demand, temporal demand, performance, effort or frustration domains. NoAbstract: Background: Mass-casualty incidents (MCIs) are catastrophic. Whether they arise from natural or man-made disasters, the nature of such incidents and the multiple casualties involved can rapidly overwhelm response personnel. Mass-casualty triage training is traditionally taught via either didactic lectures or table top exercises. This training fails to provide an opportunity for practical application or experiential learning in immersive conditions. Further, large-scale simulations are heavily resource-intensive, logistically challenging, require the coordination and time of multiple personnel, and are costly to replicate. This study compared the simulation efficacy of a bespoke virtual-reality (VR) MCI simulation with an equivalent live simulation scenario designed for undergraduate paramedicine students. Methods: Both simulations involved ten injured patients resulting from a police car chase and shooting. Twenty-nine second-year paramedicine students completed the live and VR simulation in a random order. The training efficacy of the VR and live simulation was evaluated with respect to student immersion and task-difficulty, clinical decision-making (i.e. triage card allocation accuracy and timeliness), learning satisfaction, and cost of delivery. Results: While perceived physical demand was higher in the live simulation compared to VR ( p < 0.001), no differences were observed across mental demand, temporal demand, performance, effort or frustration domains. No differences were found for participant satisfaction across the two platforms. No differences were observed in the number of triage cards correctly allocated to patients in each platform. However, participants were able to allocate cards far quicker in VR ( p < .001). Cost of running the VR came to AUD $712.04 (staff time), compared to the live simulations which came to AUD $9, 413.71 (staff time, moulage, actors, director, prop vehicle), approximately 13 times more expensive. Conclusion: The VR simulation provided near identical simulation efficacy for paramedicine students compared to the live simulation. VR MCI training resources represent an exciting new direction for authentic and cost-effective education and training for medical professionals. … (more)
- Is Part Of:
- Prehospital emergency care. Volume 24:Number 4(2020)
- Journal:
- Prehospital emergency care
- Issue:
- Volume 24:Number 4(2020)
- Issue Display:
- Volume 24, Issue 4 (2020)
- Year:
- 2020
- Volume:
- 24
- Issue:
- 4
- Issue Sort Value:
- 2020-0024-0004-0000
- Page Start:
- 525
- Page End:
- 536
- Publication Date:
- 2020-07-03
- Subjects:
- mass casualty incidents -- education -- training -- virtual reality -- clinical decision-making -- simulation
362.18 - Journal URLs:
- http://informahealthcare.com/loi/pec ↗
http://informahealthcare.com ↗ - DOI:
- 10.1080/10903127.2019.1676345 ↗
- Languages:
- English
- ISSNs:
- 1090-3127
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 6605.917000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 13867.xml