Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community. Issue 5 (3rd July 2020)
- Record Type:
- Journal Article
- Title:
- Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community. Issue 5 (3rd July 2020)
- Main Title:
- Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community
- Authors:
- Burdea, Grigore C.
Grampurohit, Namrata
Kim, Nam
Polistico, Kevin
Kadaru, Ashwin
Pollack, Simcha
Oh-Park, Mooyeon
Barrett, A.M.
Kaplan, Emma
Masmela, Jenny
Nori, Phalgun - Abstract:
- ABSTRACT: Background: Intensive, adaptable and engaging telerehabilitation is needed to enhance recovery and maximize outcomes. Such services may be provided under early supported discharge, or later for chronic populations. A novel virtual reality game-based telerehabilitation system was designed for individuals post-stroke to enhance their bimanual upper extremity motor function, cognition, and wellbeing. Objectives: To evaluate the feasibility of novel therapeutic game controller and telerehabilitation system for home use. Methods: Individuals chronic post-stroke and their caregivers were recruited (n = 8 + 8) for this feasibility study. One was a screen failure and seven completed 4 weeks (20 sessions) of home-based therapy with or without remote monitoring. Standardized clinical outcome measures were taken pre- and post-therapy. Game performance outcomes were sampled at every session, while participant and caregiver subjective evaluations were done weekly. Results: There was a 96% rate of compliance to protocol, resulting in an average of 13, 000 total arm repetitions/week/participant. Group analysis showed significant ( p <.05) improvements in grasp strength (effect size [ES] = 0.15), depression (Beck Depression Inventory II, ES = 0.75), and cognition (Neuropsychological Assessment Battery for Executive Function, ES = 0.46). Among the 49 outcome variables, 36 variables (73.5%) improved significantly ( p = .001, binomial sign test). Technology acceptance was very goodABSTRACT: Background: Intensive, adaptable and engaging telerehabilitation is needed to enhance recovery and maximize outcomes. Such services may be provided under early supported discharge, or later for chronic populations. A novel virtual reality game-based telerehabilitation system was designed for individuals post-stroke to enhance their bimanual upper extremity motor function, cognition, and wellbeing. Objectives: To evaluate the feasibility of novel therapeutic game controller and telerehabilitation system for home use. Methods: Individuals chronic post-stroke and their caregivers were recruited (n = 8 + 8) for this feasibility study. One was a screen failure and seven completed 4 weeks (20 sessions) of home-based therapy with or without remote monitoring. Standardized clinical outcome measures were taken pre- and post-therapy. Game performance outcomes were sampled at every session, while participant and caregiver subjective evaluations were done weekly. Results: There was a 96% rate of compliance to protocol, resulting in an average of 13, 000 total arm repetitions/week/participant. Group analysis showed significant ( p <.05) improvements in grasp strength (effect size [ES] = 0.15), depression (Beck Depression Inventory II, ES = 0.75), and cognition (Neuropsychological Assessment Battery for Executive Function, ES = 0.46). Among the 49 outcome variables, 36 variables (73.5%) improved significantly ( p = .001, binomial sign test). Technology acceptance was very good with system rating by participants at 3.7/5 and by caregivers at 3.5/5. Conclusions: These findings indicate the feasibility and efficacy of the system in providing home-based telerehabilitation. The BrightBrainer system needs to be further evaluated in randomized control trials and with individuals early post-stroke. … (more)
- Is Part Of:
- Topics in stroke rehabilitation. Volume 27:Issue 5(2020)
- Journal:
- Topics in stroke rehabilitation
- Issue:
- Volume 27:Issue 5(2020)
- Issue Display:
- Volume 27, Issue 5 (2020)
- Year:
- 2020
- Volume:
- 27
- Issue:
- 5
- Issue Sort Value:
- 2020-0027-0005-0000
- Page Start:
- 321
- Page End:
- 336
- Publication Date:
- 2020-07-03
- Subjects:
- Adaptable gamification -- stroke -- telerehabilitation -- integrative medicine -- BrightGrasp -- caregiver
Cerebrovascular disease -- Patients -- Rehabilitation -- Periodicals
Cerebrovascular disease -- Periodicals
616.810305 - Journal URLs:
- http://thomasland.metapress.com/openurl.asp?genre=journal&issn=1074-9357 ↗
http://www.maneyonline.com/loi/tsr ↗
http://www.tandfonline.com/loi/ytsr20#.V6niC1JTF-V ↗
http://www.maneyonline.com ↗ - DOI:
- 10.1080/10749357.2019.1701178 ↗
- Languages:
- English
- ISSNs:
- 1074-9357
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 8867.490300
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 13649.xml