An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings. (August 2020)
- Record Type:
- Journal Article
- Title:
- An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings. (August 2020)
- Main Title:
- An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings
- Authors:
- Feng, Zhenan
González, Vicente A.
Amor, Robert
Spearpoint, Michael
Thomas, Jared
Sacks, Rafael
Lovreglio, Ruggiero
Cabrera-Guerrero, Guillermo - Abstract:
- Abstract: Enhancing the earthquake behavioral responses and post-earthquake evacuation preparedness of building occupants is beneficial to increasing their chances of survival and reducing casualties after the mainshock of an earthquake. Traditionally, training approaches such as seminars, posters, videos or drills are applied to enhance preparedness. However, they are not highly engaging and have limited sensory capabilities to mimic life-threatening scenarios for the purpose of training potential participants. Immersive Virtual Reality (IVR) and Serious Games (SG) as innovative digital technologies can be used to create training tools to overcome these limitations. In this study, we propose an IVR SG-based training system to improve earthquake behavioral responses and post-earthquake evacuation preparedness. Auckland City Hospital was chosen as a case study to test our IVR SG training system. A set of training objectives based on best evacuation practice has been identified and embedded into several training scenarios of the IVR SG. Hospital staff (healthcare and administrative professionals) and visitors were recruited as participants to be exposed to these training scenarios. Participants' preparedness has been measured along two dimensions: 1) Knowledge about best evacuation practice; 2) Self-efficacy in dealing with earthquake emergencies. Assessment results showed that there was a significant knowledge and self-efficacy increase after the training. In addition,Abstract: Enhancing the earthquake behavioral responses and post-earthquake evacuation preparedness of building occupants is beneficial to increasing their chances of survival and reducing casualties after the mainshock of an earthquake. Traditionally, training approaches such as seminars, posters, videos or drills are applied to enhance preparedness. However, they are not highly engaging and have limited sensory capabilities to mimic life-threatening scenarios for the purpose of training potential participants. Immersive Virtual Reality (IVR) and Serious Games (SG) as innovative digital technologies can be used to create training tools to overcome these limitations. In this study, we propose an IVR SG-based training system to improve earthquake behavioral responses and post-earthquake evacuation preparedness. Auckland City Hospital was chosen as a case study to test our IVR SG training system. A set of training objectives based on best evacuation practice has been identified and embedded into several training scenarios of the IVR SG. Hospital staff (healthcare and administrative professionals) and visitors were recruited as participants to be exposed to these training scenarios. Participants' preparedness has been measured along two dimensions: 1) Knowledge about best evacuation practice; 2) Self-efficacy in dealing with earthquake emergencies. Assessment results showed that there was a significant knowledge and self-efficacy increase after the training. In addition, participants acknowledged that it was easy, helpful, and engaging to learn best evacuation practice knowledge through the IVR SG training system. … (more)
- Is Part Of:
- Advanced engineering informatics. Volume 45(2020)
- Journal:
- Advanced engineering informatics
- Issue:
- Volume 45(2020)
- Issue Display:
- Volume 45, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 45
- Issue:
- 2020
- Issue Sort Value:
- 2020-0045-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-08
- Subjects:
- Immersive virtual reality -- Serious games -- Earthquake emergencies -- Evacuation training
IVR Immersive Virtual Reality -- SG Serious Game -- ACH Auckland City Hospital -- DCH Drop, Cover and Hold -- NPC Non-player Character
Computer-aided engineering -- Periodicals
Engineering -- Data processing -- Periodicals
620.00285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/14740346 ↗
http://books.google.com/books?id=KhFVAAAAMAAJ ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.aei.2020.101118 ↗
- Languages:
- English
- ISSNs:
- 1474-0346
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 0696.851100
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 13578.xml