Can gamification help to improve education? Findings from a longitudinal study. (September 2020)
- Record Type:
- Journal Article
- Title:
- Can gamification help to improve education? Findings from a longitudinal study. (September 2020)
- Main Title:
- Can gamification help to improve education? Findings from a longitudinal study
- Authors:
- Putz, Lisa-Maria
Hofbauer, Florian
Treiblmaier, Horst - Abstract:
- Abstract: A goal of any educational measure is to improve students' capability to retain teaching content. In this paper, we investigate the potential of gamification to foster knowledge retention using an action research approach. We present the results from a longitudinal study including 617 secondary and tertiary education students conducted over a period of two years. Various workshop designs that incorporated numerous gamification elements were compared with non-gamified workshop designs, tested and refined over time. The improved workshop designs led to increased levels of knowledge retention that exceeded the benchmark values from educational literature. We found that gamification exerts a positive impact on knowledge retention. We tested for the moderating effects of gender and age and found no effect of the former and inconsistent results for the latter. The steady increase in students' learning performance resulting from constant refinement of the workshops demonstrates the usefulness of incorporating gamification principles into educational activities. Highlights: Gamification has a positive effect on students' knowledge retention. The positive effect of gamification is independent of age and gender. Game elements can be used to tailor workshops to students' needs.
- Is Part Of:
- Computers in human behavior. Volume 110(2020)
- Journal:
- Computers in human behavior
- Issue:
- Volume 110(2020)
- Issue Display:
- Volume 110, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 110
- Issue:
- 2020
- Issue Sort Value:
- 2020-0110-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-09
- Subjects:
- Gamification -- Longitudinal study -- Education -- Workshops -- Experiments -- Knowledge retention
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2020.106392 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
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British Library HMNTS - ELD Digital store - Ingest File:
- 13462.xml