Gaming addiction and perceived stress among Saudi adolescents. (June 2020)
- Record Type:
- Journal Article
- Title:
- Gaming addiction and perceived stress among Saudi adolescents. (June 2020)
- Main Title:
- Gaming addiction and perceived stress among Saudi adolescents
- Authors:
- Rajab, Ahmad Mamoun
Zaghloul, Mohamed Saddik
Enabi, Saed
Rajab, Tawfik Mamoun
Al-Khani, Abdullah Murhaf
Basalah, Abdulrahman
Alchalati, Sara Wafik
Enabi, Joud
Aljundi, Saadi
Billah, Syed Muhammad Baqui
Saquib, Juliann
AlMazrou, AbdulRahman
Saquib, Nazmus - Abstract:
- Highlights: 5% of Saudi adolescents (grade 7–12) were addicted to gaming. 11% were suffering from a high level of stress. Gaming addiction was strongly associated with moderate- and high-level stress. Abstract: Introduction: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among Saudi school students. Methods: In this cross-sectional survey, 2675 school students (grades 7–12) from 40 randomly selected schools in four main cities of Al-Qassim province in Saudi Arabia participated. The questionnaire inquired about demography, lifestyle, gaming addiction (7-item Game Addiction Scale), and stress (10-item Perceived Stress Scale). Multinomial logistic regression assessed the association between gaming addiction (yes, no) and stress (high, moderate, low). Results: Participants' mean age was 16.1 (SD = 1.6) years; 50% were female; 64% reported >3 h of daily screen time; 5% were addicted to gaming; 11.4% had high-level stress. Addiction to gaming was strongly associated with stress in the adjusted analysis (moderate OR = 6.7, 95% CI = 2.9–15.5; high OR = 11.9, 95% CI = 4.7–30.1). Additionally, those who were older, female, had poor grades, unhealthy dietary habits, an inactive lifestyle, and smoked were more likely to experience high stress. Conclusions:Highlights: 5% of Saudi adolescents (grade 7–12) were addicted to gaming. 11% were suffering from a high level of stress. Gaming addiction was strongly associated with moderate- and high-level stress. Abstract: Introduction: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among Saudi school students. Methods: In this cross-sectional survey, 2675 school students (grades 7–12) from 40 randomly selected schools in four main cities of Al-Qassim province in Saudi Arabia participated. The questionnaire inquired about demography, lifestyle, gaming addiction (7-item Game Addiction Scale), and stress (10-item Perceived Stress Scale). Multinomial logistic regression assessed the association between gaming addiction (yes, no) and stress (high, moderate, low). Results: Participants' mean age was 16.1 (SD = 1.6) years; 50% were female; 64% reported >3 h of daily screen time; 5% were addicted to gaming; 11.4% had high-level stress. Addiction to gaming was strongly associated with stress in the adjusted analysis (moderate OR = 6.7, 95% CI = 2.9–15.5; high OR = 11.9, 95% CI = 4.7–30.1). Additionally, those who were older, female, had poor grades, unhealthy dietary habits, an inactive lifestyle, and smoked were more likely to experience high stress. Conclusions: Gaming addiction is strongly associated with stress among Saudi adolescents. … (more)
- Is Part Of:
- Addictive behaviors reports. Volume 11(2020)
- Journal:
- Addictive behaviors reports
- Issue:
- Volume 11(2020)
- Issue Display:
- Volume 11, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 11
- Issue:
- 2020
- Issue Sort Value:
- 2020-0011-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-06
- Subjects:
- Adolescents -- Gaming addiction -- Perceived stress -- Saudi Arabia
APA American Psychiatric Association -- DASS Depression, Anxiety and Stress Scale -- DSM-V Diagnostic and Statistical Manual of Mental Disorders, 5th ed. -- GAS Game Addiction Scale -- IGD Internet gaming disorder -- PSS Perceived Stress Scale -- WHO World Health Organization
Compulsive behavior -- Periodicals
616.8584 - Journal URLs:
- http://www.sciencedirect.com/science/journal/23528532 ↗
http://www.sciencedirect.com/ ↗ - DOI:
- 10.1016/j.abrep.2020.100261 ↗
- Languages:
- English
- ISSNs:
- 2352-8532
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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- British Library DSC - BLDSS-3PM
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