Exergaming-Based Dexterity Training in Persons With Parkinson Disease: A Pilot Feasibility Study. Issue 3 (July 2019)
- Record Type:
- Journal Article
- Title:
- Exergaming-Based Dexterity Training in Persons With Parkinson Disease: A Pilot Feasibility Study. Issue 3 (July 2019)
- Main Title:
- Exergaming-Based Dexterity Training in Persons With Parkinson Disease
- Authors:
- van Beek, Judith J. W.
van Wegen, Erwin E. H.
Bohlhalter, Stephan
Vanbellingen, Tim - Abstract:
- Abstract : Background and Purpose: Many individuals with Parkinson disease (PD) suffer from impaired dexterity, which impacts activities of daily living and quality of life. Exergaming, video game-based training with augmented virtual reality, may have value for improving function. The aim of the present pilot study was to comprehensively evaluate the feasibility of a dexterity training program using exergaming, in individuals with PD. Methods: Ten participants with PD (aged between 55 and 75 years, Hoehn and Yahr stages II-IV) trained over a period of 4 weeks, twice a week for 30 minutes. Baseline (T0) and postintervention (T1) assessments were done. Primary outcomes with respect to feasibility were the adherence rate, open-end questions, the level of participation (Pittsburgh Rehabilitation Participation Scale), and the usability (System Usability Scale). Dexterous function was measured with the Nine-Hole Peg Test and the Dexterity Questionnaire-24. Upper limb motor impairment was assessed by a modified version of the Movement Disorders Society Unified Parkinson's Disease Rating Scale III. Finally, quality of life was assessed by the 39-item Parkinson's Disease Questionnaire (PDQ-39). Results: Adherence rate was 99%, motivation increased significantly from 3.9 to 4.8 (Pittsburgh Rehabilitation Participation Scale, P = 0.03), and system usability of the exergaming system was acceptable to very good. Regarding potential efficacy, participants with impaired dexterity at T0Abstract : Background and Purpose: Many individuals with Parkinson disease (PD) suffer from impaired dexterity, which impacts activities of daily living and quality of life. Exergaming, video game-based training with augmented virtual reality, may have value for improving function. The aim of the present pilot study was to comprehensively evaluate the feasibility of a dexterity training program using exergaming, in individuals with PD. Methods: Ten participants with PD (aged between 55 and 75 years, Hoehn and Yahr stages II-IV) trained over a period of 4 weeks, twice a week for 30 minutes. Baseline (T0) and postintervention (T1) assessments were done. Primary outcomes with respect to feasibility were the adherence rate, open-end questions, the level of participation (Pittsburgh Rehabilitation Participation Scale), and the usability (System Usability Scale). Dexterous function was measured with the Nine-Hole Peg Test and the Dexterity Questionnaire-24. Upper limb motor impairment was assessed by a modified version of the Movement Disorders Society Unified Parkinson's Disease Rating Scale III. Finally, quality of life was assessed by the 39-item Parkinson's Disease Questionnaire (PDQ-39). Results: Adherence rate was 99%, motivation increased significantly from 3.9 to 4.8 (Pittsburgh Rehabilitation Participation Scale, P = 0.03), and system usability of the exergaming system was acceptable to very good. Regarding potential efficacy, participants with impaired dexterity at T0 significantly improved in the Nine-Hole Peg Test and the PDQ-39. Discussions and Conclusions: The outcomes of this pilot study suggest that exergaming is feasible and has potential to improve dexterity in individuals with PD. Its efficacy should be investigated in a properly powered randomized controlled trial. Video Abstract available for more insights from the authors (see Supplemental Digital Content 1, available at: http://links.lww.com/JNPT/A270 ). Abstract : Supplemental Digital Content is Available in the Text. … (more)
- Is Part Of:
- Journal of neurologic physical therapy. Volume 43:Issue 3(2019:Jul.)
- Journal:
- Journal of neurologic physical therapy
- Issue:
- Volume 43:Issue 3(2019:Jul.)
- Issue Display:
- Volume 43, Issue 3 (2019)
- Year:
- 2019
- Volume:
- 43
- Issue:
- 3
- Issue Sort Value:
- 2019-0043-0003-0000
- Page Start:
- Page End:
- Publication Date:
- 2019-07
- Subjects:
- dexterity -- exergaming -- feasibility -- Parkinson disease -- rehabilitation -- virtual reality
Nervous system -- Diseases -- Physical therapy -- Periodicals
Nervous system -- Diseases -- Treatment -- Periodicals
616.80462 - Journal URLs:
- http://gateway.ovid.com/ovidweb.cgi?T=JS&MODE=ovid&NEWS=n&PAGE=toc&D=ovft&AN=01253086-000000000-00000 \9 20130211 ↗
http://journals.lww.com/jnpt/pages/default.aspx ↗
http://www.jnpt.org/jnpt/index.cfm ↗
http://journals.lww.com ↗ - DOI:
- 10.1097/NPT.0000000000000278 ↗
- Languages:
- English
- ISSNs:
- 1557-0576
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 5021.553250
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 13058.xml