Different cognitive abilities displayed by action video gamers and non-gamers. (November 2018)
- Record Type:
- Journal Article
- Title:
- Different cognitive abilities displayed by action video gamers and non-gamers. (November 2018)
- Main Title:
- Different cognitive abilities displayed by action video gamers and non-gamers
- Authors:
- Kowal, Magdalena
Toth, Adam J.
Exton, Chris
Campbell, Mark J. - Abstract:
- Abstract: Playing action video games requires players to develop a cognitive profile that allows them to rapidly monitor and react to fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether experience with action videogames is associated with an advantage on standardized cognitive tasks. Specifically, we investigated whether individuals who played action video games demonstrated enhanced cognitive processing speed, task-switching and inhibitive abilities. First person shooter (FPS) and Massive online battle arena (MOBA) experienced video game players (AVGPs) and individuals with little to no videogame experience (NVGPs) performed both a Stroop test and a Trail-Making test (TMT A&B). Results showed that on the Stroop test, AVGPs responded significantly faster than NVGPs but made significantly more errors. Alternatively, on the TMT test AVGPs displayed faster reaction times while error rates did not differ compared to NVGPs. Our findings suggest that while AVGPs may possess enhanced processing speed and task-switching ability, AVGPs adopt a strategy that favours speed over accuracy on a task evaluating cognitive inhibition ability. Our data corroborate and bolster previous findings demonstrating a different cognitive profile for individuals that specifically play action video games. Highlights: For Stroop, AVGPs responded faster than NVGPs but made significantly more errors. For TMT AVGPs displayed faster RTs while error ratesAbstract: Playing action video games requires players to develop a cognitive profile that allows them to rapidly monitor and react to fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether experience with action videogames is associated with an advantage on standardized cognitive tasks. Specifically, we investigated whether individuals who played action video games demonstrated enhanced cognitive processing speed, task-switching and inhibitive abilities. First person shooter (FPS) and Massive online battle arena (MOBA) experienced video game players (AVGPs) and individuals with little to no videogame experience (NVGPs) performed both a Stroop test and a Trail-Making test (TMT A&B). Results showed that on the Stroop test, AVGPs responded significantly faster than NVGPs but made significantly more errors. Alternatively, on the TMT test AVGPs displayed faster reaction times while error rates did not differ compared to NVGPs. Our findings suggest that while AVGPs may possess enhanced processing speed and task-switching ability, AVGPs adopt a strategy that favours speed over accuracy on a task evaluating cognitive inhibition ability. Our data corroborate and bolster previous findings demonstrating a different cognitive profile for individuals that specifically play action video games. Highlights: For Stroop, AVGPs responded faster than NVGPs but made significantly more errors. For TMT AVGPs displayed faster RTs while error rates did not differ compared to NVGPs. AVGPs display more efficient processing speed and task-switching ability. AVGPs adopt a strategy favouring speed over accuracy on a cognitive inhibition task. Our data corroborate previous findings of a different cognitive profile for AVGPs. … (more)
- Is Part Of:
- Computers in human behavior. Volume 88(2018)
- Journal:
- Computers in human behavior
- Issue:
- Volume 88(2018)
- Issue Display:
- Volume 88, Issue 2018 (2018)
- Year:
- 2018
- Volume:
- 88
- Issue:
- 2018
- Issue Sort Value:
- 2018-0088-2018-0000
- Page Start:
- 255
- Page End:
- 262
- Publication Date:
- 2018-11
- Subjects:
- Action video games -- Gamers -- Cognition -- Stroop -- Trail making test
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2018.07.010 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 13033.xml