Using robots in "Hands-on" academic activities: a case study examining speech-generating device use and required skills. (3rd July 2016)
- Record Type:
- Journal Article
- Title:
- Using robots in "Hands-on" academic activities: a case study examining speech-generating device use and required skills. (3rd July 2016)
- Main Title:
- Using robots in "Hands-on" academic activities: a case study examining speech-generating device use and required skills
- Authors:
- Adams, Kim
Cook, Al - Abstract:
- Abstract: Purpose : A 12-year-old girl, Emily, with complex communication needs and severe physical limitations, controlled a Lego robot from a speech-generating device (SGD) to do various "hands-on" academic activities. Emily's teacher and assistive technology (AT) team thought that controlling a robot would motivate Emily to "use her SGD more". Method : A descriptive case study was used because the integration of communication and manipulation technologies is not yet understood. Target activities and goals were chosen by Emily's teacher and AT team. Emily performed several manipulative math activities and engaged in an "acting" activity aimed at increasing her message length. The competency skills needed to control a robot from the SGD were examined, as well as stakeholder satisfaction with the robot system. Results : Emily generated up to 0.4 communication events and 7 robot commands per minute in the activities. Her length of utterance was usually one-word long, but she generated two- and three-word utterances during some activities. Observations of Emily informed a framework to describe the competency skills needed to use SGDs to control robots. Emily and her teacher expressed satisfaction with robot use. Conclusion : Robot use could motivate students to build SGD operational skills and learn educational concepts. Implications for Rehabilitation: Controlling a robot from a speech-generating device (SGD) could increase students' motivation, engagement and understandingAbstract: Purpose : A 12-year-old girl, Emily, with complex communication needs and severe physical limitations, controlled a Lego robot from a speech-generating device (SGD) to do various "hands-on" academic activities. Emily's teacher and assistive technology (AT) team thought that controlling a robot would motivate Emily to "use her SGD more". Method : A descriptive case study was used because the integration of communication and manipulation technologies is not yet understood. Target activities and goals were chosen by Emily's teacher and AT team. Emily performed several manipulative math activities and engaged in an "acting" activity aimed at increasing her message length. The competency skills needed to control a robot from the SGD were examined, as well as stakeholder satisfaction with the robot system. Results : Emily generated up to 0.4 communication events and 7 robot commands per minute in the activities. Her length of utterance was usually one-word long, but she generated two- and three-word utterances during some activities. Observations of Emily informed a framework to describe the competency skills needed to use SGDs to control robots. Emily and her teacher expressed satisfaction with robot use. Conclusion : Robot use could motivate students to build SGD operational skills and learn educational concepts. Implications for Rehabilitation: Controlling a robot from a speech-generating device (SGD) could increase students' motivation, engagement and understanding in learning educational concepts, because of the hands-on enactive approach. The robot and SGD system was acceptable to the participant and teacher and elicited positive comments from classmates. Thus, it may provide a way for children with disabilities to link with the curriculum and with other students in the classroom. Controlling a robot via SGD presents opportunities to improve augmentative and alternative communication operational, linguistic, social and strategic skills. Careful choice of activities will ensure that the activity requirements focus on the desired target skill, e.g. drawing or playing board games could be helpful to build operational skills and acting out stories could be helpful for building linguistic skills. … (more)
- Is Part Of:
- Disability and rehabilitation. Volume 11:Number 5(2016:Sep.)
- Journal:
- Disability and rehabilitation
- Issue:
- Volume 11:Number 5(2016:Sep.)
- Issue Display:
- Volume 11, Issue 5 (2016)
- Year:
- 2016
- Volume:
- 11
- Issue:
- 5
- Issue Sort Value:
- 2016-0011-0005-0000
- Page Start:
- 433
- Page End:
- 443
- Publication Date:
- 2016-07-03
- Subjects:
- Augmentative and alternative communication -- assistive robots -- complex communication needs -- educational activities -- mathematics -- object manipulation -- speech-generating device
Rehabilitation technology -- Periodicals
Self-help devices for people with disabilities -- Periodicals
617.03 - Journal URLs:
- http://informahealthcare.com/journal/idt ↗
http://informahealthcare.com ↗
http://www.tandf.co.uk/journals/titles/17483107.asp ↗ - DOI:
- 10.3109/17483107.2014.986224 ↗
- Languages:
- English
- ISSNs:
- 1748-3107
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3595.420350
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 13028.xml