3D interactive garment pattern-making technology. (November 2018)
- Record Type:
- Journal Article
- Title:
- 3D interactive garment pattern-making technology. (November 2018)
- Main Title:
- 3D interactive garment pattern-making technology
- Authors:
- Liu, Kaixuan
Zeng, Xianyi
Bruniaux, Pascal
Tao, Xuyuan
Yao, Xiaofeng
Li, Victoria
Wang, Jianping - Abstract:
- Abstract: The traditional pattern-making process is very time-consuming and requires professional fashion design knowledge. In order to develop a form-fitting garment to meet customer's individual needs, pattern makers must rely on a "trial and error" procedure until the customer is satisfied. In this paper, we proposed a "what you see is what you get" (WYSIWYG) way to efficiently develop garment patterns. First, a three-dimensional (3D) garment, using an extracted outline from a garment flat or figure, is modeled in a gravitational virtual environment. The modeled garment is then adjusted until it meets design requirements. Next, the adjusted 3D garment model is expanded by smoothing out the folds and wrinkles. Construction curves are drawn on the surface of the expanded 3D garment model according to design requirements. These curves divide the 3D garment model's surface into many small 3D surfaces. Then, 2D garment patterns are obtained by unfolding these subdivided 3D surfaces. Finally, the flattened 2D patterns are stretched and shrank according to the fabric elasticity. The final patterns can be used for making real garments. Compared to the current 3D garment pattern-making methods, our proposed method is more robust and well-rounded; not only is the proposed approach versatile towards both tight-fitting and loose-fitting clothing, but also requires no prior knowledge of pattern-making from the user. It also involves garment ease allowance, fabric elasticity, andAbstract: The traditional pattern-making process is very time-consuming and requires professional fashion design knowledge. In order to develop a form-fitting garment to meet customer's individual needs, pattern makers must rely on a "trial and error" procedure until the customer is satisfied. In this paper, we proposed a "what you see is what you get" (WYSIWYG) way to efficiently develop garment patterns. First, a three-dimensional (3D) garment, using an extracted outline from a garment flat or figure, is modeled in a gravitational virtual environment. The modeled garment is then adjusted until it meets design requirements. Next, the adjusted 3D garment model is expanded by smoothing out the folds and wrinkles. Construction curves are drawn on the surface of the expanded 3D garment model according to design requirements. These curves divide the 3D garment model's surface into many small 3D surfaces. Then, 2D garment patterns are obtained by unfolding these subdivided 3D surfaces. Finally, the flattened 2D patterns are stretched and shrank according to the fabric elasticity. The final patterns can be used for making real garments. Compared to the current 3D garment pattern-making methods, our proposed method is more robust and well-rounded; not only is the proposed approach versatile towards both tight-fitting and loose-fitting clothing, but also requires no prior knowledge of pattern-making from the user. It also involves garment ease allowance, fabric elasticity, and draping, three factors that had not been previously considered all at once during smart pattern-making procedures, in the designing process. Graphical abstract: Highlights: A novel interactive pattern-making technology is proposed in this research. Our method doesn't require prior pattern-making knowledge from the user. Garment ease allowance and fabric elasticity are both involved. Our method is suitable for both tight and loose garments. … (more)
- Is Part Of:
- Computer aided design. Volume 104(2018)
- Journal:
- Computer aided design
- Issue:
- Volume 104(2018)
- Issue Display:
- Volume 104, Issue 2018 (2018)
- Year:
- 2018
- Volume:
- 104
- Issue:
- 2018
- Issue Sort Value:
- 2018-0104-2018-0000
- Page Start:
- 113
- Page End:
- 124
- Publication Date:
- 2018-11
- Subjects:
- Pattern-making -- 3D garment modeling -- virtual reality -- 3D-to-2D unfolding -- interactive design
Computer-aided design -- Periodicals
Engineering design -- Data processing -- Periodicals
Computer graphics -- Periodicals
Conception technique -- Informatique -- Périodiques
Infographie -- Périodiques
Computer graphics
Engineering design -- Data processing
Periodicals
Electronic journals
620.00420285 - Journal URLs:
- http://www.journals.elsevier.com/computer-aided-design/ ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.cad.2018.07.003 ↗
- Languages:
- English
- ISSNs:
- 0010-4485
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3393.520000
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British Library STI - ELD Digital store - Ingest File:
- 12837.xml