A digital replica of male compression underwear. Issue 7 (April 2020) - Cheng, Zhe
With the development of society and increasing demands, the design of male underwear should conform to human ergonomics. However, some special delicate aspects related to morphological features of the male body need to use computer technologies for generating a digital replica of real bodies, with textile materials instead of real objects from the perspective of satisfying increasing needs. This article aims to apply three-dimensional (3D) simulation technology in compression clothes design. We have proposed the method of material precision simulation, body avatar establishment, and virtual underwear design. In this study, multiple 3D software to establish avatars of male bodies with different morphological features are used first. Secondly, the conversion of the Kawabata Evaluation System for Fabrics results in a digital library of knitted materials to be explored, which are mainly based on elastic characteristics and compression performances. Then, we conducted a series of try-on tests with average size avatars, which are created using 3D scanning technology, and evaluated the pressure and comfort using a new method we recommended. Finally, the results of the virtual and actual tests are compared. All digital replicas achieve the same results as the real ones. This study can promote the application of 3D simulation technology in male compression underwear design by operating a digital replica instead of real objects.