Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds. Issue 8 (17th November 2019)
- Record Type:
- Journal Article
- Title:
- Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds. Issue 8 (17th November 2019)
- Main Title:
- Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds
- Authors:
- Hung, Cheng-Yu
Sun, Jerry Chih-Yuan
Liu, Jia-Yin - Abstract:
- ABSTRACT: This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning process). Surveys and a semi-structured open questionnaire were used for data collection, including a basic information questionnaire (to understand the participants' backgrounds), a questionnaire on learning motivation (the Motivated Strategies for Learning Questionnaire, MSLQ), a test of learning achievements in mathematics, and a semi-structured open-ended questionnaire (to understand the learners' feelings). Quantitative analysis results showed that flipped classrooms integrated with MOOCs and game-based learning can enhance students' learning motivation and outcomes. Specifically, compared with students with high self-confidence in learning mathematics, students with low and medium levels of self-confidence showed significantly greater improvement in overall learning motivation. Significantly more enhancements were found for the expectation component of "soldiers" (students with relatively lower learning achievements) than for "generals" (students with higher learning achievements). Furthermore, students in the eighth grade showed significantly greater progress in academic performance than did students in the seventh grade.
- Is Part Of:
- Interactive learning environments. Volume 27:Issue 8(2019)
- Journal:
- Interactive learning environments
- Issue:
- Volume 27:Issue 8(2019)
- Issue Display:
- Volume 27, Issue 8 (2019)
- Year:
- 2019
- Volume:
- 27
- Issue:
- 8
- Issue Sort Value:
- 2019-0027-0008-0000
- Page Start:
- 1028
- Page End:
- 1046
- Publication Date:
- 2019-11-17
- Subjects:
- Flipped classroom -- game-based learning -- MOOC -- motivation -- mathematics
Educational technology -- United States -- Periodicals
371.33 - Journal URLs:
- http://www.tandfonline.com/toc/nile20/current ↗
http://www.tandfonline.com/ ↗
http://www.tandf.co.uk/journals/titles/10494820.asp ↗ - DOI:
- 10.1080/10494820.2018.1481103 ↗
- Languages:
- English
- ISSNs:
- 1049-4820
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4531.872180
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 12709.xml