Making more of games: Cultivating perspective-taking through game design. (April 2020)
- Record Type:
- Journal Article
- Title:
- Making more of games: Cultivating perspective-taking through game design. (April 2020)
- Main Title:
- Making more of games: Cultivating perspective-taking through game design
- Authors:
- Dishon, Gideon
Kafai, Yasmin B. - Abstract:
- Abstract: Perspective-taking – the consideration of others' mental states and subjective experiences – has been acknowledged as a vital component of interpersonal interactions and communication across divergent social groups. Yet, perspective-taking is neither simple nor automatic; it requires motivation and practice. Though still a nascent area of research, video games have been presented as means of engaging students in perspective-taking due to their immersive and interactive nature. We offer to expand this view and examine the relevance of game design to perspective-taking. Introducing a multiple-case exploratory case study of two groups' work in a game design workshop conducted with high school freshmen, we examine three facets of game design that position this practice as a potentially fruitful context for cultivating perspective-taking: (i) game design is other-oriented – games are created with the intent of being used by others – and hence could elicit motivation to analyze one's work from the perspective of future players; (ii) games are an interactive activity that can be pursued over short periods of time, in public, allowing designers to receive immediate feedback via playtesting sessions; (iii) as game design entails translating abstract insights concerning users' experiences to concrete design decisions, games can function as "objects-to-think-with" in the case of perspective-taking. Highlights: Merely designing a game does not imply that designers willAbstract: Perspective-taking – the consideration of others' mental states and subjective experiences – has been acknowledged as a vital component of interpersonal interactions and communication across divergent social groups. Yet, perspective-taking is neither simple nor automatic; it requires motivation and practice. Though still a nascent area of research, video games have been presented as means of engaging students in perspective-taking due to their immersive and interactive nature. We offer to expand this view and examine the relevance of game design to perspective-taking. Introducing a multiple-case exploratory case study of two groups' work in a game design workshop conducted with high school freshmen, we examine three facets of game design that position this practice as a potentially fruitful context for cultivating perspective-taking: (i) game design is other-oriented – games are created with the intent of being used by others – and hence could elicit motivation to analyze one's work from the perspective of future players; (ii) games are an interactive activity that can be pursued over short periods of time, in public, allowing designers to receive immediate feedback via playtesting sessions; (iii) as game design entails translating abstract insights concerning users' experiences to concrete design decisions, games can function as "objects-to-think-with" in the case of perspective-taking. Highlights: Merely designing a game does not imply that designers will consider players' perspectives. Playtesting motivated and facilitated perspective-taking. Engagement in perspective-taking depended on how "failures" in playtesting were framed. Advanced levels of perspective-taking required instructors to scaffold reflections concerning players' perspectives. Games could potentially function as objects-to-think-with, supporting complex levels of perspective-taking. … (more)
- Is Part Of:
- Computers & education. Volume 148(2020)
- Journal:
- Computers & education
- Issue:
- Volume 148(2020)
- Issue Display:
- Volume 148, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 148
- Issue:
- 2020
- Issue Sort Value:
- 2020-0148-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-04
- Subjects:
- Perspective-taking -- Video games -- Game design -- Constructionism -- Object-to-think-with
Education -- Data processing -- Periodicals
Education -- Periodicals
Computers -- Periodicals
Computer-Assisted Instruction -- Periodicals
Éducation -- Informatique -- Périodiques
Electronic journals
370.285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03601315 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.compedu.2020.103810 ↗
- Languages:
- English
- ISSNs:
- 0360-1315
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.677000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 12673.xml