What motivates visitors to participate in a gamified trip? A player typology using Q methodology. (June 2020)
- Record Type:
- Journal Article
- Title:
- What motivates visitors to participate in a gamified trip? A player typology using Q methodology. (June 2020)
- Main Title:
- What motivates visitors to participate in a gamified trip? A player typology using Q methodology
- Authors:
- Shen, Ye (Sandy)
Choi, Hwansuk Chris
Joppe, Marion
Yi, Sunghwan - Abstract:
- Abstract: Destinations have offered diverse gamified trips in the last 10 years. However, there is a lack of understanding on what motivates visitors to participate in such a trip. As one of the first attempts to examine visitors' motivations for taking a gamified trip, this paper conceptualizes and categorizes gamified trips, explores reasons for liking or disliking them, proposes 34 travel motivations, and categorizes players of these trips into six types, including knowledge collectors, reward seekers, explorers, curiosity seekers, sensation seekers, and flow experiencers. The research sheds light upon this emerging phenomenon and provides implications on how to design appealing gamified trips for different market segments. Additionally, this paper expands the use of Q methodology to travel motivation research. The framework of conducting a Q methodology lays a foundation for future studies. Highlights: Gamified trips can be classified as hunting- and challenge-game trips. Six types of gamified trip players are proposed using Q methodology. They are knowledge collectors, reward seekers, explorers, curiosity seekers, sensation seekers, and flow experiencers. Most Generation Xers and Millennials are knowledge collectors. Generation Zers have relatively diverse interests.
- Is Part Of:
- Tourism management. Volume 78(2020)
- Journal:
- Tourism management
- Issue:
- Volume 78(2020)
- Issue Display:
- Volume 78, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 78
- Issue:
- 2020
- Issue Sort Value:
- 2020-0078-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-06
- Subjects:
- Gamification -- Gamified trip -- Motivation -- Player typology -- Q methodology -- Generation X -- Millennials -- Generation Z
Tourism -- Periodicals
338.4791 - Journal URLs:
- http://www.sciencedirect.com/science/journal/02615177 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.tourman.2019.104074 ↗
- Languages:
- English
- ISSNs:
- 0261-5177
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 8870.920970
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 12646.xml