Beyond gaming: Linking flow, brand attitudes, and purchase intent in realistic and emergent three-dimensional virtual environments. Issue 6 (2nd December 2019)
- Record Type:
- Journal Article
- Title:
- Beyond gaming: Linking flow, brand attitudes, and purchase intent in realistic and emergent three-dimensional virtual environments. Issue 6 (2nd December 2019)
- Main Title:
- Beyond gaming
- Authors:
- Hooker, Robert
Wasko, Molly
Paradice, David
Teigland, Robin
Hofacker, Charles - Abstract:
- Abstract : Purpose: The purpose of this paper is to test flow as a construct distinctly separate from its antecedents, and the resulting impact on brand attitudes and purchase intent within realistic online shopping three-dimensional virtual environments (3-DVEs). Design/methodology/approach: This research utilizes a field study, combined with a survey research design of 348 3-DVE participants. Findings: The findings reveal that flow is not a unidimensional construct but rather, a mental state that should be measured separately from its antecedents, with the possibility that certain antecedents may be more relevant than others in different activities. Furthermore, the authors received strong support for the overarching hypothesized model separating the nine dimensions associated with engagement in an activity as antecedents of flow, which, in turn, influences brand attitude and thereafter purchase intention. Research limitations/implications: This study was limited to one type of activity within one 3-DVE but is balanced by the difficulty in gaining access to organizations and computer-mediated environments of this type for examining such phenomena. Practical implications: Businesses using 3-DVEs to market brands should focus their efforts on creating highly enjoyable experiences that result in the feeling of a loss of sense of time for the participants in order to ultimately positively influence purchase intentions. Originality/value: Prior research focused onAbstract : Purpose: The purpose of this paper is to test flow as a construct distinctly separate from its antecedents, and the resulting impact on brand attitudes and purchase intent within realistic online shopping three-dimensional virtual environments (3-DVEs). Design/methodology/approach: This research utilizes a field study, combined with a survey research design of 348 3-DVE participants. Findings: The findings reveal that flow is not a unidimensional construct but rather, a mental state that should be measured separately from its antecedents, with the possibility that certain antecedents may be more relevant than others in different activities. Furthermore, the authors received strong support for the overarching hypothesized model separating the nine dimensions associated with engagement in an activity as antecedents of flow, which, in turn, influences brand attitude and thereafter purchase intention. Research limitations/implications: This study was limited to one type of activity within one 3-DVE but is balanced by the difficulty in gaining access to organizations and computer-mediated environments of this type for examining such phenomena. Practical implications: Businesses using 3-DVEs to market brands should focus their efforts on creating highly enjoyable experiences that result in the feeling of a loss of sense of time for the participants in order to ultimately positively influence purchase intentions. Originality/value: Prior research focused on fantasy-based, game-oriented environments, while also neglecting to test all elements of flow, examining "similar to flow" constructs or measuring flow as a unidimensional construct. … (more)
- Is Part Of:
- Information technology & people. Volume 32:Issue 6(2019)
- Journal:
- Information technology & people
- Issue:
- Volume 32:Issue 6(2019)
- Issue Display:
- Volume 32, Issue 6 (2019)
- Year:
- 2019
- Volume:
- 32
- Issue:
- 6
- Issue Sort Value:
- 2019-0032-0006-0000
- Page Start:
- 1397
- Page End:
- 1422
- Publication Date:
- 2019-12-02
- Subjects:
- Behaviour -- Brands
Information technology -- Periodicals
Management information systems -- Periodicals
Human-computer interaction -- Periodicals
004 - Journal URLs:
- http://info.emeraldinsight.com/products/journals/journals.htm?id=itp ↗
http://www.emeraldinsight.com/0959-3845.htm ↗
http://www.emeraldinsight.com/itp.htm ↗
http://firstsearch.oclc.org ↗
http://www.emeraldinsight.com/ ↗ - DOI:
- 10.1108/ITP-11-2017-0407 ↗
- Languages:
- English
- ISSNs:
- 0959-3845
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4496.368733
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 12163.xml