Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts. Issue 125 (May 2019)
- Record Type:
- Journal Article
- Title:
- Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts. Issue 125 (May 2019)
- Main Title:
- Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts
- Authors:
- Ranasinghe, Nimesha
Koh, Koon Chuan Raymond
Tram, Nguyen Thi Ngoc
Liangkun, Yan
Shamaiah, Kala
Choo, Siew Geuk
Tolley, David
Karwita, Shienny
Chew, Barry
Chua, Daniel
Yi-Luen Do, Ellen - Abstract:
- Highlights: Tainted is a first-person 3D adventure game that enables players to experience a traditional horror folklore using visual-auditory-olfactory interactions. The information provided by the additional olfactory stimuli delivers an immersive gaming experience by providing game narrative and signaling predefined game conditions (e.g. imminent threat, game hints). Smell stimuli also stimuli attempt to invoke emotional responses such as fear and curiosity. It is suggested that the olfactory information is closely coupled with players' experience and enjoyment of the narrative as well as the smell-driven gameplay. Abstract: This paper presents "Tainted", a first-person 3D adventure game that enables players to experience a traditional horror folklore using visual-auditory-olfactory interactions. The system consists of a computer to play the game and a smell-emitting module that contains four different scents (jasmine, pineapple, mango and banana). The information provided by the additional olfactory stimuli delivers an immersive gaming experience by providing game narrative and signaling predefined game conditions (e.g. imminent threat, game hints). At the same time, smell stimuli attempt to invoke emotional responses such as fear and curiosity. Experiments were carried out to 1) validate the design of the device and 2) measure user enjoyment and experience with and without the added smell feedback using an adapted questionnaire from the GameFlow model. The results showHighlights: Tainted is a first-person 3D adventure game that enables players to experience a traditional horror folklore using visual-auditory-olfactory interactions. The information provided by the additional olfactory stimuli delivers an immersive gaming experience by providing game narrative and signaling predefined game conditions (e.g. imminent threat, game hints). Smell stimuli also stimuli attempt to invoke emotional responses such as fear and curiosity. It is suggested that the olfactory information is closely coupled with players' experience and enjoyment of the narrative as well as the smell-driven gameplay. Abstract: This paper presents "Tainted", a first-person 3D adventure game that enables players to experience a traditional horror folklore using visual-auditory-olfactory interactions. The system consists of a computer to play the game and a smell-emitting module that contains four different scents (jasmine, pineapple, mango and banana). The information provided by the additional olfactory stimuli delivers an immersive gaming experience by providing game narrative and signaling predefined game conditions (e.g. imminent threat, game hints). At the same time, smell stimuli attempt to invoke emotional responses such as fear and curiosity. Experiments were carried out to 1) validate the design of the device and 2) measure user enjoyment and experience with and without the added smell feedback using an adapted questionnaire from the GameFlow model. The results show that the provided olfactory stimuli are more informative to users and provoked greater emotions, as compared to the use of visual and auditory cues alone. The majority of participants preferred to have the added feedback device in the game (95% neutral and positive). However, approximately 26% of participants also noted that the smells are not distinct from each other. Nevertheless, it is suggested that the olfactory information is closely coupled with players' experience and enjoyment of the narrative, as well as the smell-driven gameplay. Future studies of these factors will enable us to establish a framework to support multisensory game developers in the design of olfaction-enhanced games and other multimedia applications. … (more)
- Is Part Of:
- International journal of human-computer studies. Issue 125(2019)
- Journal:
- International journal of human-computer studies
- Issue:
- Issue 125(2019)
- Issue Display:
- Volume 125, Issue 125 (2019)
- Year:
- 2019
- Volume:
- 125
- Issue:
- 125
- Issue Sort Value:
- 2019-0125-0125-0000
- Page Start:
- 7
- Page End:
- 18
- Publication Date:
- 2019-05
- Subjects:
- Smell -- Games -- Olfaction -- Olfactory -- Olfaction-enhanced games -- Multimodal interaction
Human-machine systems -- Periodicals
Systems engineering -- Periodicals
Human engineering -- Periodicals
Human engineering
Human-machine systems
Systems engineering
Periodicals
Electronic journals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/10715819 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.ijhcs.2018.11.011 ↗
- Languages:
- English
- ISSNs:
- 1071-5819
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4542.288100
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 11925.xml