The impact of learner metacognition and goal orientation on problem-solving in a serious game environment. (January 2020)
- Record Type:
- Journal Article
- Title:
- The impact of learner metacognition and goal orientation on problem-solving in a serious game environment. (January 2020)
- Main Title:
- The impact of learner metacognition and goal orientation on problem-solving in a serious game environment
- Authors:
- Liu, Sa
Liu, Min - Abstract:
- Abstract: To understand the impact of learner metacognition and goal orientation on problem-solving, this study investigated 159 undergraduate students' metacognition, goal orientations, and their problem-solving performances and processes in a laboratory setting using a Serious Game (SG) environment that adopts problem-based learning (PBL) pedagogy to teach space science. Utilizing cluster analysis, multiple regression, similarity measure and data visualization, this study analyzed multiple data sources, including computer log data, problem-solving performance scores, and survey data. The results show that both learner metacognition and goal orientation affected problem-solving. The findings of this study offer insights of how learner characteristics impact on problem-solving in SG environments with PBL pedagogy. It also contributes to understanding the design of SG environments to benefit learners based on their metacognitive levels. Highlights: Computer log data was used to analyze leaner problem-solving process. Similarity measure was used to analyze sequence pattern. Learner metacognition affected learner problem-solving in a serious game. Learner goal orientation affected learner problem-solving in a serious game. Dunning-Kruger effect and problem complexity could be the possible explanation forlearner problem-solving differences.
- Is Part Of:
- Computers in human behavior. Volume 102(2020)
- Journal:
- Computers in human behavior
- Issue:
- Volume 102(2020)
- Issue Display:
- Volume 102, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 102
- Issue:
- 2020
- Issue Sort Value:
- 2020-0102-2020-0000
- Page Start:
- 151
- Page End:
- 165
- Publication Date:
- 2020-01
- Subjects:
- Metacognition -- Goal orientation -- Problem-solving -- Serious game -- Log data -- Similarity measure
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2019.08.021 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 11915.xml