Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. (January 2020)
- Record Type:
- Journal Article
- Title:
- Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. (January 2020)
- Main Title:
- Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win
- Authors:
- Zendle, David
Cairns, Paul
Barnett, Herbie
McCall, Cade - Abstract:
- Abstract: Loot boxes are items in video games that may be bought with real-world money but contain randomised contents. Due to similarities between loot boxes and gambling, various countries are considering regulating them to reduce gambling-related harm. However, loot boxes are extremely diverse. A key problem facing regulators is determining whether specific types of loot boxes carry more potential for harm, and should be regulated accordingly. In this study, we specify seven key ways that loot boxes may differ from each other: They may involve paid or unpaid openings; give opportunities for cashing out; allow gamers to pay to win; involve the use of an in-game currency; feature crate and key mechanics; show near misses; and contain exclusive items. We then use a large-scale preregistered correlational analysis (n = 1200) to determine if any of these features strengthen the link between loot box spending and problem gambling. Our results indicate that being able to cash out, showing near-misses, and letting players use in-game currency to buy loot boxes may weakly strengthen the relationship between loot box spending and problem gambling. However, our main conclusion is that regardless of the presence or absence of specific features of loot boxes, if they are being sold to players for real-world money, then their purchase is linked to problem gambling. Highlights: Preregistered analysis replicates links between loot box spending and problem gambling (η 2 = 0.092). LootAbstract: Loot boxes are items in video games that may be bought with real-world money but contain randomised contents. Due to similarities between loot boxes and gambling, various countries are considering regulating them to reduce gambling-related harm. However, loot boxes are extremely diverse. A key problem facing regulators is determining whether specific types of loot boxes carry more potential for harm, and should be regulated accordingly. In this study, we specify seven key ways that loot boxes may differ from each other: They may involve paid or unpaid openings; give opportunities for cashing out; allow gamers to pay to win; involve the use of an in-game currency; feature crate and key mechanics; show near misses; and contain exclusive items. We then use a large-scale preregistered correlational analysis (n = 1200) to determine if any of these features strengthen the link between loot box spending and problem gambling. Our results indicate that being able to cash out, showing near-misses, and letting players use in-game currency to buy loot boxes may weakly strengthen the relationship between loot box spending and problem gambling. However, our main conclusion is that regardless of the presence or absence of specific features of loot boxes, if they are being sold to players for real-world money, then their purchase is linked to problem gambling. Highlights: Preregistered analysis replicates links between loot box spending and problem gambling (η 2 = 0.092). Loot box spending remains linked to problem gambling, regardless of presence or absence of features like cash-out. Cash out, near-misses, and using in-game currency strengthened links between problem gambling and loot box spending. … (more)
- Is Part Of:
- Computers in human behavior. Volume 102(2020)
- Journal:
- Computers in human behavior
- Issue:
- Volume 102(2020)
- Issue Display:
- Volume 102, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 102
- Issue:
- 2020
- Issue Sort Value:
- 2020-0102-2020-0000
- Page Start:
- 181
- Page End:
- 191
- Publication Date:
- 2020-01
- Subjects:
- Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2019.07.003 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 11911.xml