Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation. Issue 4 (December 2018)
- Record Type:
- Journal Article
- Title:
- Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation. Issue 4 (December 2018)
- Main Title:
- Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation
- Authors:
- Givon Schaham, Noa
Zeilig, Gabi
Weingarden, Harold
Rand, Debbie - Abstract:
- Abstract : Whole-body movement is required to interact (play) with Microsoft Xbox with the 3D Kinect sensor (Xbox-Kinect) and, therefore, may be suitable for encouraging and practicing movements as part of stroke rehabilitation. We aimed to describe (i) game analysis, (ii) clinical use, and (iii) to characterize the Xbox-Kinect game experience with individuals with chronic stroke. Four therapists played the Xbox-Kinect games and then carried out a games analysis on the basis of the categories suggested by Deutsch. Eleven participants (age 29–69 years) with chronic stroke and varying motor deficits played Xbox-Kinect games for 4–22 sessions as part of a video-game group intervention and the clinical use was documented. The game experience of 'Bowling' (Kinect-Sport) and '20 000 leaks' (Kinect Adventures) was characterized by self-report questionnaires. Detailed tables of game analysis are provided. The clinical use of the console with the participants is presented. Participants reported high enjoyment and 'somewhat-high' perceived exertion after playing the two games and stated that overall the console suited their therapeutic goals. This information can assist clinicians with their clinical reasoning and decision-making for incorporating the Xbox-Kinect into stroke rehabilitation. Potentially, the Xbox-Kinect could be used as an on-going tool to facilitate whole-body movement and physical activity of individuals with chronic stroke.
- Is Part Of:
- International journal of rehabilitation research. Volume 41:Issue 4(2018:Dec.)
- Journal:
- International journal of rehabilitation research
- Issue:
- Volume 41:Issue 4(2018:Dec.)
- Issue Display:
- Volume 41, Issue 4 (2018)
- Year:
- 2018
- Volume:
- 41
- Issue:
- 4
- Issue Sort Value:
- 2018-0041-0004-0000
- Page Start:
- Page End:
- Publication Date:
- 2018-12
- Subjects:
- chronic stroke -- video-game -- virtual reality
Rehabilitation -- Periodicals
Rehabilitation -- periodicals
Disabled Persons -- periodicals
617.03 - Journal URLs:
- http://gateway.tx.ovid.com/gw1/ovidweb.cgi ↗
http://journals.lww.com/intjrehabilres/pages/default.aspx ↗
http://ovidsp.ovid.com/ovidweb.cgi?T=JS&NEWS=n&CSC=Y&PAGE=toc&D=yrovft&AN=00004356-000000000-00000 ↗
http://journals.lww.com/pages/default.aspx ↗
http://firstsearch.oclc.org ↗
http://www.lww.com/Product/0342-5282 ↗ - DOI:
- 10.1097/MRR.0000000000000302 ↗
- Languages:
- English
- ISSNs:
- 0342-5282
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4542.526000
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- 11293.xml