Learning to code via tablet applications: An evaluation of Daisy the Dinosaur and Kodable as learning tools for young children. (January 2019)
- Record Type:
- Journal Article
- Title:
- Learning to code via tablet applications: An evaluation of Daisy the Dinosaur and Kodable as learning tools for young children. (January 2019)
- Main Title:
- Learning to code via tablet applications: An evaluation of Daisy the Dinosaur and Kodable as learning tools for young children
- Authors:
- Pila, Sarah
Aladé, Fashina
Sheehan, Kelly J.
Lauricella, Alexis R.
Wartella, Ellen A. - Abstract:
- Abstract: Despite the growing number of digital apps designed to teach coding skills to young children, we know little about their effectiveness. To formally explore this question, we conducted a naturalistic observation of a one-week program designed to teach foundational coding skills (i.e., sequencing, conditions, loops) to young children ( N = 28, M age = 5.15 years) using two tablet applications: Daisy the Dinosaur and Kodable . Pre- and post-assessments measured familiarity with technology, appeal of coding apps, knowledge of Daisy commands, ability to play Kodable, and conceptual understanding of coding. Participants improved in their knowledge of Daisy commands (i.e., move, grow, jump ) and Kodable gameplay (i.e., placing arrows in the correct sequence to move a character through a maze), but did not improve in their ability to verbally explain what coding is. Appeal of the games was significantly related to children's learning of Daisy commands, but child gender was not related to either Daisy or Kodable learning outcomes. Results suggest that young children can learn foundational coding skills via apps, especially when the apps are appealing to children. Highlights: Children's learning of foundational coding skills via tablet apps was tested. After one week, children demonstrated learning of game-specific coding skills. Child gender was not related to learning outcomes. App appeal was positively related to learning outcomes.
- Is Part Of:
- Computers & education. Volume 128(2019)
- Journal:
- Computers & education
- Issue:
- Volume 128(2019)
- Issue Display:
- Volume 128, Issue 2019 (2019)
- Year:
- 2019
- Volume:
- 128
- Issue:
- 2019
- Issue Sort Value:
- 2019-0128-2019-0000
- Page Start:
- 52
- Page End:
- 62
- Publication Date:
- 2019-01
- Subjects:
- Apps -- Coding -- Computational thinking -- Digital games -- Educational technology -- STEM
Education -- Data processing -- Periodicals
Education -- Periodicals
Computers -- Periodicals
Computer-Assisted Instruction -- Periodicals
Éducation -- Informatique -- Périodiques
Electronic journals
370.285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03601315 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.compedu.2018.09.006 ↗
- Languages:
- English
- ISSNs:
- 0360-1315
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.677000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 11194.xml