Virtual-reality exergaming improves performance during high-intensity interval training. Issue 6 (3rd July 2019)
- Record Type:
- Journal Article
- Title:
- Virtual-reality exergaming improves performance during high-intensity interval training. Issue 6 (3rd July 2019)
- Main Title:
- Virtual-reality exergaming improves performance during high-intensity interval training
- Authors:
- Farrow, Matthew
Lutteroth, Christof
Rouse, Peter C.
Bilzon, James L. J. - Abstract:
- Abstract: Purpose: To determine if: (i) mean power output and enjoyment of high-intensity interval training (HIIT) are enhanced by virtual-reality (VR)-exergaming ( track mode) compared to standard ergometry ( blank mode), (ii) if mean power output of HIIT can be increased by allowing participants to race against their own performance ( ghost mode) or by increasing the resistance ( hard mode), without compromising exercise enjoyment. Methods: Sixteen participants (8 males, 8 females, VO2 max: 41.2 ± 10.8 ml −1 ·kg −1 ·min −1 ) completed four VR-HIIT conditions in a partially-randomised cross-over study; (1a) blank, (1b) track, (2a) ghost, and (2b) hard . VR-HIIT sessions consisted of eight 60 s high-intensity intervals at a resistance equivalent to 70% (77% for hard) maximum power output (PMAX ), interspersed by 60 s recovery intervals at 12.5% PMAX, at a self-selected cadence. Expired gases were collected and VO2 measured continuously. Post-exercise questionnaires were administered to identify differences in indices related to intrinsic motivation, subjective vitality, and future exercise intentions. Results: Enjoyment was higher for track vs. blank (difference: 0.9; 95% CI: 0.6, 1.3) with no other differences between conditions. There was no difference in mean power output for track vs. blank, however it was higher for track vs. ghost (difference: 5 Watts; CI: 3, 7), and hard vs. ghost (difference: 19 Watts; 95% CI: 15, 23). Conclusions: These findings demonstrate thatAbstract: Purpose: To determine if: (i) mean power output and enjoyment of high-intensity interval training (HIIT) are enhanced by virtual-reality (VR)-exergaming ( track mode) compared to standard ergometry ( blank mode), (ii) if mean power output of HIIT can be increased by allowing participants to race against their own performance ( ghost mode) or by increasing the resistance ( hard mode), without compromising exercise enjoyment. Methods: Sixteen participants (8 males, 8 females, VO2 max: 41.2 ± 10.8 ml −1 ·kg −1 ·min −1 ) completed four VR-HIIT conditions in a partially-randomised cross-over study; (1a) blank, (1b) track, (2a) ghost, and (2b) hard . VR-HIIT sessions consisted of eight 60 s high-intensity intervals at a resistance equivalent to 70% (77% for hard) maximum power output (PMAX ), interspersed by 60 s recovery intervals at 12.5% PMAX, at a self-selected cadence. Expired gases were collected and VO2 measured continuously. Post-exercise questionnaires were administered to identify differences in indices related to intrinsic motivation, subjective vitality, and future exercise intentions. Results: Enjoyment was higher for track vs. blank (difference: 0.9; 95% CI: 0.6, 1.3) with no other differences between conditions. There was no difference in mean power output for track vs. blank, however it was higher for track vs. ghost (difference: 5 Watts; CI: 3, 7), and hard vs. ghost (difference: 19 Watts; 95% CI: 15, 23). Conclusions: These findings demonstrate that VR-exergaming is an effective intervention to increase enjoyment during a single bout of HIIT in untrained individuals. The presence of a ghost may be an effective method to increase exercise intensity of VR-HIIT. … (more)
- Is Part Of:
- European journal of sport science. Volume 19:Issue 6(2019)
- Journal:
- European journal of sport science
- Issue:
- Volume 19:Issue 6(2019)
- Issue Display:
- Volume 19, Issue 6 (2019)
- Year:
- 2019
- Volume:
- 19
- Issue:
- 6
- Issue Sort Value:
- 2019-0019-0006-0000
- Page Start:
- 719
- Page End:
- 727
- Publication Date:
- 2019-07-03
- Subjects:
- Gamification -- exercise intensity -- intrinsic motivation -- enjoyment
Sports sciences -- Periodicals
Sports Medicine -- Periodicals
Exercise -- Periodicals
Sports -- Periodicals
612 - Journal URLs:
- http://www.tandfonline.com/toc/tejs20/current ↗
http://www.tandfonline.com/ ↗ - DOI:
- 10.1080/17461391.2018.1542459 ↗
- Languages:
- English
- ISSNs:
- 1746-1391
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3829.744400
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- 11166.xml