A systematic review and meta-analysis of social emotional computer based interventions for autistic individuals using the serious game framework. (October 2019)
- Record Type:
- Journal Article
- Title:
- A systematic review and meta-analysis of social emotional computer based interventions for autistic individuals using the serious game framework. (October 2019)
- Main Title:
- A systematic review and meta-analysis of social emotional computer based interventions for autistic individuals using the serious game framework
- Authors:
- Tang, Julia S.Y.
Chen, Nigel T.M.
Falkmer, Marita
Bӧlte, Sven
Girdler, Sonya - Abstract:
- Highlights: Thirty four studies evaluated the efficacy of social emotional computer based interventions (CBI) in autism. Existing social emotional CBI have on average a limited (45%) integration of serious game principles. CBI revealed small to large overall improvements in social emotional outcomes. Greater integration of serious game design principles has a moderating effect on generalisation outcomes. Abstract: Background and aim: Adopting the elements of the Serious Game framework has been hypothesised as a strategy to promote the efficacy of social emotional computer-based interventions (CBI) for autistic individuals. This systematic review aimed to review the application of Serious Game principles in current social emotional CBI targeting autistic individuals and evaluate the effect of these principles in remediating social emotional outcomes via meta-analysis. Methods: Database searches identified 34 studies evaluating social emotional CBI with 17 controlled efficacy studies included in meta-regressions analyses. Narrative synthesis summarised the attributes of each CBI based on the five Serious Game principles; motivating storyline, goal directed learning, rewards and feedback, increasing levels of difficulty and individualisation. Results: Based on the scores of the Serious Game assessment tool we developed, findings revealed on average a limited (45%) integration of Serious Game design principles in social emotional CBI for autistic individuals. Main findings fromHighlights: Thirty four studies evaluated the efficacy of social emotional computer based interventions (CBI) in autism. Existing social emotional CBI have on average a limited (45%) integration of serious game principles. CBI revealed small to large overall improvements in social emotional outcomes. Greater integration of serious game design principles has a moderating effect on generalisation outcomes. Abstract: Background and aim: Adopting the elements of the Serious Game framework has been hypothesised as a strategy to promote the efficacy of social emotional computer-based interventions (CBI) for autistic individuals. This systematic review aimed to review the application of Serious Game principles in current social emotional CBI targeting autistic individuals and evaluate the effect of these principles in remediating social emotional outcomes via meta-analysis. Methods: Database searches identified 34 studies evaluating social emotional CBI with 17 controlled efficacy studies included in meta-regressions analyses. Narrative synthesis summarised the attributes of each CBI based on the five Serious Game principles; motivating storyline, goal directed learning, rewards and feedback, increasing levels of difficulty and individualisation. Results: Based on the scores of the Serious Game assessment tool we developed, findings revealed on average a limited (45%) integration of Serious Game design principles in social emotional CBI for autistic individuals. Main findings from the meta-regressions of 17 controlled efficacy studies revealed a moderating effect of Serious Game design principles on the distant generalisation of social emotional skills and transferability of outcomes among autistic individuals. No significant moderating effects of Serious Game was found for close generalisation and maintenance outcomes. Conclusion: Overall, findings suggest that the Serious Game design framework has utility in guiding the development of social emotional CBI which improve the social emotional skills of autistic individuals. … (more)
- Is Part Of:
- Research in autism spectrum disorders. Volume 66(2019)
- Journal:
- Research in autism spectrum disorders
- Issue:
- Volume 66(2019)
- Issue Display:
- Volume 66, Issue 2019 (2019)
- Year:
- 2019
- Volume:
- 66
- Issue:
- 2019
- Issue Sort Value:
- 2019-0066-2019-0000
- Page Start:
- Page End:
- Publication Date:
- 2019-10
- Subjects:
- Autism -- Innovative technology -- Social skills -- Serious games
Autism spectrum disorders -- Periodicals
616.85882005 - Journal URLs:
- http://www.sciencedirect.com/science/journal/17509467 ↗
http://www.elsevier.com/journals ↗
http://www.journals.elsevier.com/research-in-autism-spectrum-disorders/ ↗ - DOI:
- 10.1016/j.rasd.2019.101412 ↗
- Languages:
- English
- ISSNs:
- 1750-9467
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 7716.298000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 11173.xml