Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. Issue 12 (21st July 2019)
- Record Type:
- Journal Article
- Title:
- Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. Issue 12 (21st July 2019)
- Main Title:
- Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games
- Authors:
- Power, Christopher
Cairns, Paul
Denisova, Alena
Papaioannou, Themis
Gultrom, Ruth - Abstract:
- ABSTRACT: Uncertainty has previously been identified as an important ingredient of engaging games. Design in games can create different levels of uncertainty in players that they can recognize and describe as being either attributable to external forces, such as chance or hidden information, or internal to their own understanding of what to do in relation to their own goals. While it appears that uncertainty can contribute both positive and negative play experiences, there is little work in trying to operationalize and measure this concept as a component of player experience. Reported in this article is an analysis of data from over 700 players using modern bi-factor analysis techniques resulting in a five factor psychometric scale which captures the broad feelings of players about uncertainty in games. Three of these specific factors appear to point toward a single generic factor of uncertainty that is internal to the players, one captures experiences relating to external uncertainty, with the final factor relating to player's experience of exploring the game to resolve uncertainty. In order to further validate the scale, we conducted an experiment with a commercial puzzle game manipulating the duration of play with predicted outcomes on the different specific factors of the scale. Overall the scale shows promise with good statistical reliability and construct validity of the separate factors and so will be a useful tool for further investigating player experiences inABSTRACT: Uncertainty has previously been identified as an important ingredient of engaging games. Design in games can create different levels of uncertainty in players that they can recognize and describe as being either attributable to external forces, such as chance or hidden information, or internal to their own understanding of what to do in relation to their own goals. While it appears that uncertainty can contribute both positive and negative play experiences, there is little work in trying to operationalize and measure this concept as a component of player experience. Reported in this article is an analysis of data from over 700 players using modern bi-factor analysis techniques resulting in a five factor psychometric scale which captures the broad feelings of players about uncertainty in games. Three of these specific factors appear to point toward a single generic factor of uncertainty that is internal to the players, one captures experiences relating to external uncertainty, with the final factor relating to player's experience of exploring the game to resolve uncertainty. In order to further validate the scale, we conducted an experiment with a commercial puzzle game manipulating the duration of play with predicted outcomes on the different specific factors of the scale. Overall the scale shows promise with good statistical reliability and construct validity of the separate factors and so will be a useful tool for further investigating player experiences in digital games. … (more)
- Is Part Of:
- International journal of human-computer interaction. Volume 35:Issue 12(2019)
- Journal:
- International journal of human-computer interaction
- Issue:
- Volume 35:Issue 12(2019)
- Issue Display:
- Volume 35, Issue 12 (2019)
- Year:
- 2019
- Volume:
- 35
- Issue:
- 12
- Issue Sort Value:
- 2019-0035-0012-0000
- Page Start:
- 1033
- Page End:
- 1045
- Publication Date:
- 2019-07-21
- Subjects:
- Human-computer interaction -- Periodicals
004.01905 - Journal URLs:
- http://www.tandfonline.com/toc/hihc20/current ↗
http://www.informaworld.com/smpp/title~content=t775653655~db=all ↗
http://www.tandfonline.com/ ↗
http://firstsearch.oclc.org ↗ - DOI:
- 10.1080/10447318.2018.1507161 ↗
- Languages:
- English
- ISSNs:
- 1044-7318
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4542.288000
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 10830.xml