Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives. (2nd May 2018)
- Record Type:
- Journal Article
- Title:
- Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives. (2nd May 2018)
- Main Title:
- Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives
- Authors:
- Monteiro, Diego
Liang, Hai‐Ning
Xu, Wenge
Brucker, Marvin
Nanjappan, Vijayakumar
Yue, Yong - Abstract:
- Abstract: Many virtual reality (VR) games are based on a first‐person perspective (1PP). There are, however, advantages in using another perspective, such as the third‐person perspective (3PP). Although there has been some research evaluating the effect of 1PP and 3PP in gameplay experiences, it is largely unexplored for VR games played via the new generation of commercial head‐mounted display systems, such as the Oculus Rift. In this research we want to shed some light on the relationship between the different perspectives, when games are played using head‐mounted display VR, and simulator sickness, enjoyment, and presence. To do so, we perform an experiment using two different perspectives (1PP and 3PP) and displays (VR and a conventional display) with a popular game. Our findings indicate that 3PP‐VR is less likely to make people have simulator sickness when compared with 1PP‐VR. However, the former is not perceived as immersive, but this might not be a problem because our data also show that presence is not mandatory for enjoyment. Also, the data suggest that there is no clear preference between 1PP‐VR and 3PP‐VR for gameplay. Abstract : We studied how different viewing perspectives affect VR Gaming. Our results suggest immersion is not directly related to enjoyment and some people feel less sick when playing VR in 3rd‐Person. More investigation is needed.
- Is Part Of:
- Computer animation and virtual worlds. Volume 29:Number 3/4(2018)
- Journal:
- Computer animation and virtual worlds
- Issue:
- Volume 29:Number 3/4(2018)
- Issue Display:
- Volume 29, Issue 3/4 (2018)
- Year:
- 2018
- Volume:
- 29
- Issue:
- 3/4
- Issue Sort Value:
- 2018-0029-NaN-0000
- Page Start:
- n/a
- Page End:
- n/a
- Publication Date:
- 2018-05-02
- Subjects:
- first‐person -- gaming -- head‐mounted displays -- immersion -- presence -- simulator sickness -- third‐person -- virtual reality
Computer animation -- Periodicals
Visualization -- Periodicals
006.6 - Journal URLs:
- http://onlinelibrary.wiley.com/ ↗
- DOI:
- 10.1002/cav.1830 ↗
- Languages:
- English
- ISSNs:
- 1546-4261
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3393.596700
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 10627.xml