An interactive videogame designed to improve respiratory navigator efficiency in children undergoing cardiovascular magnetic resonance. Issue 1 (December 2016)
- Record Type:
- Journal Article
- Title:
- An interactive videogame designed to improve respiratory navigator efficiency in children undergoing cardiovascular magnetic resonance. Issue 1 (December 2016)
- Main Title:
- An interactive videogame designed to improve respiratory navigator efficiency in children undergoing cardiovascular magnetic resonance
- Authors:
- Hamlet, Sean
Haggerty, Christopher
Suever, Jonathan
Wehner, Gregory
Grabau, Jonathan
Andres, Kristin
Vandsburger, Moriel
Powell, David
Sorrell, Vincent
Fornwalt, Brandon - Abstract:
- Abstract Background Advanced cardiovascular magnetic resonance (CMR) acquisitions often require long scan durations that necessitate respiratory navigator gating. The tradeoff of navigator gating is reduced scan efficiency, particularly when the patient's breathing patterns are inconsistent, as is commonly seen in children. We hypothesized that engaging pediatric participants with a navigator-controlled videogame to help control breathing patterns would improve navigator efficiency and maintain image quality. Methods We developed custom software that processed the Siemens respiratory navigator image in real-time during CMR and represented diaphragm position using a cartoon avatar, which was projected to the participant in the scanner as visual feedback. The game incentivized children to breathe such that the avatar was positioned within the navigator acceptance window (±3 mm) throughout image acquisition. Using a 3T Siemens Tim Trio, 50 children (Age: 14 ± 3 years, 48 % female) with no significant past medical history underwent a respiratory navigator-gated 2D spiral cine displacement encoding with stimulated echoes (DENSE) CMR acquisition first with no feedback (NF) and then with the feedback game (FG). Thirty of the 50 children were randomized to undergo extensive off-scanner training with the FG using a MRI simulator, or no off-scanner training. Navigator efficiency, signal-to-noise ratio (SNR), and global left-ventricular strains were determined for each participant andAbstract Background Advanced cardiovascular magnetic resonance (CMR) acquisitions often require long scan durations that necessitate respiratory navigator gating. The tradeoff of navigator gating is reduced scan efficiency, particularly when the patient's breathing patterns are inconsistent, as is commonly seen in children. We hypothesized that engaging pediatric participants with a navigator-controlled videogame to help control breathing patterns would improve navigator efficiency and maintain image quality. Methods We developed custom software that processed the Siemens respiratory navigator image in real-time during CMR and represented diaphragm position using a cartoon avatar, which was projected to the participant in the scanner as visual feedback. The game incentivized children to breathe such that the avatar was positioned within the navigator acceptance window (±3 mm) throughout image acquisition. Using a 3T Siemens Tim Trio, 50 children (Age: 14 ± 3 years, 48 % female) with no significant past medical history underwent a respiratory navigator-gated 2D spiral cine displacement encoding with stimulated echoes (DENSE) CMR acquisition first with no feedback (NF) and then with the feedback game (FG). Thirty of the 50 children were randomized to undergo extensive off-scanner training with the FG using a MRI simulator, or no off-scanner training. Navigator efficiency, signal-to-noise ratio (SNR), and global left-ventricular strains were determined for each participant and compared. Results Using the FG improved average navigator efficiency from 33 ± 15 to 58 ± 13 % (p < 0.001) and improved SNR by 5 % (p = 0.01) compared to acquisitions with NF. There was no difference in navigator efficiency (p = 0.90) or SNR (p = 0.77) between untrained and trained participants for FG acquisitions. Circumferential and radial strains derived from FG acquisitions were slightly reduced compared to NF acquisitions (−16 ± 2 % vs −17 ± 2 %, p < 0.001; 40 ± 10 % vs 44 ± 11 %, p = 0.005, respectively). There were no differences in longitudinal strain (p = 0.38). Conclusions Use of a respiratory navigator feedback game during navigator-gated CMR improved navigator efficiency in children from 33 to 58 %. This improved efficiency was associated with a 5 % increase in SNR for spiral cine DENSE. Extensive off-scanner training was not required to achieve the improvement in navigator efficiency. … (more)
- Is Part Of:
- Journal of cardiovascular magnetic resonance. Volume 18:Issue 1(2016)
- Journal:
- Journal of cardiovascular magnetic resonance
- Issue:
- Volume 18:Issue 1(2016)
- Issue Display:
- Volume 18, Issue 1 (2016)
- Year:
- 2016
- Volume:
- 18
- Issue:
- 1
- Issue Sort Value:
- 2016-0018-0001-0000
- Page Start:
- 1
- Page End:
- 10
- Publication Date:
- 2016-12
- Subjects:
- Pediatrics -- Respiratory navigator -- Navigator efficiency -- Image quality -- Cardiovascular magnetic resonance
Cardiovascular system -- Magnetic resonance imaging -- Periodicals
616.1207548 - Journal URLs:
- http://jcmr-online.com/ ↗
http://www.informaworld.com/1532-429X ↗
http://www.tandfonline.com/ ↗
http://www.dekker.com/servlet/product/productid/JCMR ↗ - DOI:
- 10.1186/s12968-016-0272-z ↗
- Languages:
- English
- ISSNs:
- 1097-6647
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4954.866600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 10523.xml