Game-based learning in mechanical engineering education: Case study of games-based learning application in computer aided design assembly. Issue 2 (April 2019)
- Record Type:
- Journal Article
- Title:
- Game-based learning in mechanical engineering education: Case study of games-based learning application in computer aided design assembly. Issue 2 (April 2019)
- Main Title:
- Game-based learning in mechanical engineering education: Case study of games-based learning application in computer aided design assembly
- Authors:
- Mavromihales, Mike
Holmes, Violeta
Racasan, Radu - Abstract:
- In our research, we aim to evaluate the effectiveness of games-based learning within a computer aided design and manufacture undergraduate module. Although widely used in a selection of subject areas, there appears to be limited application of games-based learning in engineering and technology. Its effectiveness as a learning or training tool, especially in Mechanical Engineering subject area, has been unclear. This research follows on from previously presented research in novel approaches in delivery of engineering education. Games-based learning has a potential to enhance student experience and learning process. In order to evaluate the outcomes of games-based learning approach and observe its effect on students' performance, a simple in-class game on assembly topics was designed and implemented as part of a laboratory exercise. There were two groups of students considered in this case study: the student group 'playing' an assembly game (experimental group) and the group which did not experience games-based learning (control group). The results of the assessment element in the experimental group were compared to the control group. Our work evaluates both the qualitative and quantitative data established from computer aided design assembly delivery using the game, and delivery using conventional method. In addition, the comparisons were made between the entry level in to Higher Education in terms of tariff points level (academic score) of participants and educationalIn our research, we aim to evaluate the effectiveness of games-based learning within a computer aided design and manufacture undergraduate module. Although widely used in a selection of subject areas, there appears to be limited application of games-based learning in engineering and technology. Its effectiveness as a learning or training tool, especially in Mechanical Engineering subject area, has been unclear. This research follows on from previously presented research in novel approaches in delivery of engineering education. Games-based learning has a potential to enhance student experience and learning process. In order to evaluate the outcomes of games-based learning approach and observe its effect on students' performance, a simple in-class game on assembly topics was designed and implemented as part of a laboratory exercise. There were two groups of students considered in this case study: the student group 'playing' an assembly game (experimental group) and the group which did not experience games-based learning (control group). The results of the assessment element in the experimental group were compared to the control group. Our work evaluates both the qualitative and quantitative data established from computer aided design assembly delivery using the game, and delivery using conventional method. In addition, the comparisons were made between the entry level in to Higher Education in terms of tariff points level (academic score) of participants and educational background. It thus concludes on the effectiveness of the games-based learning process in Mechanical Engineering Education. … (more)
- Is Part Of:
- International journal of mechanical engineering education. Volume 47:Issue 2(2019)
- Journal:
- International journal of mechanical engineering education
- Issue:
- Volume 47:Issue 2(2019)
- Issue Display:
- Volume 47, Issue 2 (2019)
- Year:
- 2019
- Volume:
- 47
- Issue:
- 2
- Issue Sort Value:
- 2019-0047-0002-0000
- Page Start:
- 156
- Page End:
- 179
- Publication Date:
- 2019-04
- Subjects:
- Game-based learning -- game design -- motivated learning -- group collaboration in learning
Mechanical engineering -- Study and teaching (Higher) -- Periodicals
Mechanical engineering -- Periodicals
621.0711 - Journal URLs:
- http://manchester.metapress.com/content/122705 ↗
http://www.uk.sagepub.com ↗
http://www.ingentaconnect.com/content/manup/ijmee ↗ - DOI:
- 10.1177/0306419018762571 ↗
- Languages:
- English
- ISSNs:
- 0306-4190
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 10029.xml