Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training. (November 2018)
- Record Type:
- Journal Article
- Title:
- Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training. (November 2018)
- Main Title:
- Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training
- Authors:
- Waddington, Jonathan
Linehan, Conor
Gerling, Kathrin
Williams, Cathy
Robson, Leonie
Ellis, Richard
Hodgson, Timothy - Abstract:
- Introduction: Rehabilitation can improve visual outcomes for adults with acquired homonymous visual field loss. It is unclear, however, whether rehabilitation improves visual outcomes for children because previous training schedules have been tiresome, uninteresting, and have failed to keep them engaged. In this study, we assessed whether children and young people with homonymous visual field loss would adhere to six weeks of unsupervised compensatory training using a specialized video game. Methods: Participants aged between 7 and 25 years with homonymous visual field loss completed tabletop assessments of visual search across four site visits. Two baseline assessments separated by four weeks evaluated spontaneous improvements before training began. Participants were then given a copy of the video game to use unsupervised at home for six weeks. Two follow-up assessments separated by four weeks were then conducted to evaluate immediate and acutely maintained effects of training. Results: Fifteen candidates met the inclusion-exclusion criteria, nine participated, and eight completed the study. Participants completed an average of 5.6 hours of unsupervised training over the six weeks. Improvements on in-game metrics plateaued during week three of training. The time taken to find objects during tabletop activities improved by an average of 24%–95% CI (2%, 46%)—after training. Discussion: The findings demonstrate that children and young people with homonymous visual field lossIntroduction: Rehabilitation can improve visual outcomes for adults with acquired homonymous visual field loss. It is unclear, however, whether rehabilitation improves visual outcomes for children because previous training schedules have been tiresome, uninteresting, and have failed to keep them engaged. In this study, we assessed whether children and young people with homonymous visual field loss would adhere to six weeks of unsupervised compensatory training using a specialized video game. Methods: Participants aged between 7 and 25 years with homonymous visual field loss completed tabletop assessments of visual search across four site visits. Two baseline assessments separated by four weeks evaluated spontaneous improvements before training began. Participants were then given a copy of the video game to use unsupervised at home for six weeks. Two follow-up assessments separated by four weeks were then conducted to evaluate immediate and acutely maintained effects of training. Results: Fifteen candidates met the inclusion-exclusion criteria, nine participated, and eight completed the study. Participants completed an average of 5.6 hours of unsupervised training over the six weeks. Improvements on in-game metrics plateaued during week three of training. The time taken to find objects during tabletop activities improved by an average of 24%–95% CI (2%, 46%)—after training. Discussion: The findings demonstrate that children and young people with homonymous visual field loss will engage with gamified compensatory training, and it can improve visual outcomes with less of a time commitment than has been required of adults participating in non-gamified training in previous studies. Appropriately powered, randomized controlled trials are required to evaluate the validity and generalizability of observed training effects. Implications for practitioners: Rehabilitation specialists can use specialist video games and gamification technique to engage children and young people with homonymous visual field loss in long-term unsupervised training schedules. … (more)
- Is Part Of:
- Journal of visual impairment & blindness. Volume 112:Number 6(2018)
- Journal:
- Journal of visual impairment & blindness
- Issue:
- Volume 112:Number 6(2018)
- Issue Display:
- Volume 112, Issue 6 (2018)
- Year:
- 2018
- Volume:
- 112
- Issue:
- 6
- Issue Sort Value:
- 2018-0112-0006-0000
- Page Start:
- 717
- Page End:
- 730
- Publication Date:
- 2018-11
- Subjects:
- Blind -- Periodicals
People with visual disabilities -- Periodicals
Blindness -- Periodicals
Vision disorders -- Periodicals
Blind
Blindness
People with visual disabilities
Vision disorders
Blindness
Vision Disorders
Periodicals
Periodicals
Electronic journals
362.4105 - Journal URLs:
- http://www.sagepublications.com/ ↗
http://www.afb.org/jvib.asp ↗
https://journals.sagepub.com/home/jvb ↗ - DOI:
- 10.1177/0145482X1811200607 ↗
- Languages:
- English
- ISSNs:
- 0145-482X
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
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- 9837.xml