Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal. (January 2016)
- Record Type:
- Journal Article
- Title:
- Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal. (January 2016)
- Main Title:
- Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal
- Authors:
- Kneer, Julia
Elson, Malte
Knapp, Florian - Abstract:
- Abstract: There is a large amount of variables that need to be taken into account when studying the effects of violent content in digital games; one of those being difficulty. In the current study participants played a modified first-person shooter in one of four different conditions, with either high or low difficulty and high or low violent game content. We assessed number of kills and number of deaths as game performance. Neither the difficulty nor the displayed violence had an effect on psychophysiological arousal during play, post-game aggressive cognitions, nor aggressive behavior. Thus, this study corroborates previous research indicating that violence in games does not substantially influence human behavior or experience, and other game characteristics deserve more attention in game effects studies. In addition, findings showed that challenge manipulated by game difficulty is of main importance for post-game emotions: Number of deaths predicted positive affect, but only in the low difficulty condition while number of kills was a positive predictor for positive affect and a negative predictor for negative affect. Highlights: No impact of violent content on any outcome variable. No impact of game difficulty on arousal, behaviour, or affect. Difficulty slowed down cognitive processing due to exhaustion. In-game success (number of kills and deaths) was only related to post-game affect. The right amount of challenge is important for a positive game experience.
- Is Part Of:
- Computers in human behavior. Volume 54(2016)
- Journal:
- Computers in human behavior
- Issue:
- Volume 54(2016)
- Issue Display:
- Volume 54, Issue 2016 (2016)
- Year:
- 2016
- Volume:
- 54
- Issue:
- 2016
- Issue Sort Value:
- 2016-0054-2016-0000
- Page Start:
- 142
- Page End:
- 148
- Publication Date:
- 2016-01
- Subjects:
- Violent digital games -- Game difficulty -- Post-game mood -- Game performance -- Physical arousal -- Challenge
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2015.07.034 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 9215.xml