GeoGame analytics – A cyber-enabled petri dish for geographic modeling and simulation. (January 2018)
- Record Type:
- Journal Article
- Title:
- GeoGame analytics – A cyber-enabled petri dish for geographic modeling and simulation. (January 2018)
- Main Title:
- GeoGame analytics – A cyber-enabled petri dish for geographic modeling and simulation
- Authors:
- Ahlqvist, Ola
Khodke, Nayan
Ramnath, Rajiv - Abstract:
- Abstract: As researchers start to conceptualize human-environmental interactions through coupled human and natural systems research, the non-linear, dynamic, heterogeneous, feedback loops that are characteristic of those systems challenges a long-standing Newtonian paradigm of systems reducible to component parts, deterministic behavior, and the existence of equilibrium. As an alternative, complex systems researchers often use agent-based models (ABM) or multi-agent systems (MAS) to model and simulate complexity in human-environmental interactions. This paper briefly reports on the development of a novel cyberinfrastructure portal solution called GeoGames. This computing environment integrates and leverages web-GIS and multiplayer online game technology to enable simulations of real-world scenarios of coupled human and natural systems applicable to anything from cities, urban regions to other human settlements. While there are some similarities between GeoGames and games like SimCity, and Civilization, a fundamental idea underlying the GeoGames approach is the focus on creating an on-line world that mirrors (c.f.Gelernter, 1991 ) authentic real-world geography, realized by a full range of GIS supported mapping and processing services (Ahlqvist, Loffing, Ramanathan, & Kocher, P). In the context of our prototype platform we present the emerging area of Spatial Game Analytics (Drachen & Schubert, 2013) that provides an uncharted area for data-intensive geospatial scenarioAbstract: As researchers start to conceptualize human-environmental interactions through coupled human and natural systems research, the non-linear, dynamic, heterogeneous, feedback loops that are characteristic of those systems challenges a long-standing Newtonian paradigm of systems reducible to component parts, deterministic behavior, and the existence of equilibrium. As an alternative, complex systems researchers often use agent-based models (ABM) or multi-agent systems (MAS) to model and simulate complexity in human-environmental interactions. This paper briefly reports on the development of a novel cyberinfrastructure portal solution called GeoGames. This computing environment integrates and leverages web-GIS and multiplayer online game technology to enable simulations of real-world scenarios of coupled human and natural systems applicable to anything from cities, urban regions to other human settlements. While there are some similarities between GeoGames and games like SimCity, and Civilization, a fundamental idea underlying the GeoGames approach is the focus on creating an on-line world that mirrors (c.f.Gelernter, 1991 ) authentic real-world geography, realized by a full range of GIS supported mapping and processing services (Ahlqvist, Loffing, Ramanathan, & Kocher, P). In the context of our prototype platform we present the emerging area of Spatial Game Analytics (Drachen & Schubert, 2013) that provides an uncharted area for data-intensive geospatial scenario analysis. Our example scenario is a game that models the relationships of land management on hydrology and water quality. Our presentation is illustrated with examples from our own prototype platform that has generated a significant amount of user data on game play decisions and behavior. Exploratory GeoGame analytics are used to mine the spatial behavior of hundreds of players in order to identify how variations in the rules (land use policies) and varying locations (spatial configurations) affect the simulation outcomes. Highlights: Online GIS can be developed into multi-player board games, GeoGames. GeoGames are similar to agent-based models (ABM) of geographic systems. In a GeoGame-ABM, actual people replaces coded software agents. GeoGame-play data analytics provided insights into human spatial decision-making. GeoGames provides new opportunities for large-scale geospatial scenario analysis. … (more)
- Is Part Of:
- Computers, environment and urban systems. Volume 67(2018)
- Journal:
- Computers, environment and urban systems
- Issue:
- Volume 67(2018)
- Issue Display:
- Volume 67, Issue 2018 (2018)
- Year:
- 2018
- Volume:
- 67
- Issue:
- 2018
- Issue Sort Value:
- 2018-0067-2018-0000
- Page Start:
- 1
- Page End:
- 8
- Publication Date:
- 2018-01
- Subjects:
- Games -- Agent based models -- Simulations -- Analytics
City planning -- Data processing -- Periodicals
Regional planning -- Data processing -- Periodicals
303.4834 - Journal URLs:
- http://www.sciencedirect.com/science/journal/01989715 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.compenvurbsys.2017.08.013 ↗
- Languages:
- English
- ISSNs:
- 0198-9715
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.914000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 9197.xml