A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value Theorem. (August 2015)
- Record Type:
- Journal Article
- Title:
- A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value Theorem. (August 2015)
- Main Title:
- A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value Theorem
- Authors:
- Richards, Deborah
Taylor, Meredith - Abstract:
- Abstract: The use of three-dimensional Virtual Worlds in the classroom offers the promise of engaging and authentic learning experiences. Given the effort and investment involved in the creation of these worlds, more studies are needed which measure the learning gains. In particular, greater understanding is needed concerning what aspects of the technology are beneficial for learning what sort of content and in what context. We conducted two experimental studies involving 129 biology students over a two-year period that sought to make a contribution towards this understanding. Our study compared the knowledge of students after a traditional classroom lecture about a biological theorem known as Marginal Value Theorem, with their knowledge after they were exposed to simulations of two-dimensional models developed in NetLogo and three-dimensional models developed in Unity3D. Perhaps due to cognitive overload and distractors in the virtual world, it appears that the two-dimensional NetLogo model delivered better learning outcomes. Highlights: Cost-benefit analysis of 3D virtual worlds over alternative learning methods and representations is scarce. In two separate studies, 129 biology students explored an animal behaviour theory in six scenarios represented in 2D and 3D. Posttests measured learning gains compared to a pretest following traditional classroom presentation of the theory. 2D simulations were modelled in NetLogo and 3D simulations used Unity3D. Perhaps due toAbstract: The use of three-dimensional Virtual Worlds in the classroom offers the promise of engaging and authentic learning experiences. Given the effort and investment involved in the creation of these worlds, more studies are needed which measure the learning gains. In particular, greater understanding is needed concerning what aspects of the technology are beneficial for learning what sort of content and in what context. We conducted two experimental studies involving 129 biology students over a two-year period that sought to make a contribution towards this understanding. Our study compared the knowledge of students after a traditional classroom lecture about a biological theorem known as Marginal Value Theorem, with their knowledge after they were exposed to simulations of two-dimensional models developed in NetLogo and three-dimensional models developed in Unity3D. Perhaps due to cognitive overload and distractors in the virtual world, it appears that the two-dimensional NetLogo model delivered better learning outcomes. Highlights: Cost-benefit analysis of 3D virtual worlds over alternative learning methods and representations is scarce. In two separate studies, 129 biology students explored an animal behaviour theory in six scenarios represented in 2D and 3D. Posttests measured learning gains compared to a pretest following traditional classroom presentation of the theory. 2D simulations were modelled in NetLogo and 3D simulations used Unity3D. Perhaps due to cognitive overload and distraction-conflict theory, 2D Netlogo delivered better learning outcomes. … (more)
- Is Part Of:
- Computers & education. Volume 86(2015)
- Journal:
- Computers & education
- Issue:
- Volume 86(2015)
- Issue Display:
- Volume 86, Issue 2015 (2015)
- Year:
- 2015
- Volume:
- 86
- Issue:
- 2015
- Issue Sort Value:
- 2015-0086-2015-0000
- Page Start:
- 157
- Page End:
- 171
- Publication Date:
- 2015-08
- Subjects:
- Applications in subject areas -- Simulations -- Virtual reality
Education -- Data processing -- Periodicals
Education -- Periodicals
Computers -- Periodicals
Computer-Assisted Instruction -- Periodicals
Éducation -- Informatique -- Périodiques
Electronic journals
370.285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03601315 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.compedu.2015.03.009 ↗
- Languages:
- English
- ISSNs:
- 0360-1315
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.677000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 9174.xml