An application of adaptive games-based learning based on learning style to teach SQL. (August 2015)
- Record Type:
- Journal Article
- Title:
- An application of adaptive games-based learning based on learning style to teach SQL. (August 2015)
- Main Title:
- An application of adaptive games-based learning based on learning style to teach SQL
- Authors:
- Soflano, Mario
Connolly, Thomas M.
Hainey, Thomas - Abstract:
- Abstract: The fact that each student has a different way of learning and processing information has long been recognised by educationalists. In the classroom, the benefits derived from delivering learning content in ways that match the student's learning style have also been identified. As new modes of delivery of learning content such as computer-assisted learning systems (e.g. eLearning) have become increasingly popular, research into these has also identified the benefits of tailoring learning content to learning styles. However, in games-based learning (GBL), the adaptation based on learning style to enhance the educational experience has not been well researched. For the purpose of this research, a game with three game modes has been developed: 1) non-adaptivity mode; 2) a mode that customises the game according to the student's learning style identified by using a learning style questionnaire; and 3) a mode that has an in-game adaptive system that dynamically and continuously adapts its content according to the student's interactions in the game. This paper discusses the term adaptivity in a GBL context and presents the results of an experimental study investigating the differences in learning effectiveness of the different game modes compared to a paper-based learning. The study was performed with 120 Higher Education students learning the database language SQL (Structured Query Language). The results show that the game developed, regardless of mode, produced betterAbstract: The fact that each student has a different way of learning and processing information has long been recognised by educationalists. In the classroom, the benefits derived from delivering learning content in ways that match the student's learning style have also been identified. As new modes of delivery of learning content such as computer-assisted learning systems (e.g. eLearning) have become increasingly popular, research into these has also identified the benefits of tailoring learning content to learning styles. However, in games-based learning (GBL), the adaptation based on learning style to enhance the educational experience has not been well researched. For the purpose of this research, a game with three game modes has been developed: 1) non-adaptivity mode; 2) a mode that customises the game according to the student's learning style identified by using a learning style questionnaire; and 3) a mode that has an in-game adaptive system that dynamically and continuously adapts its content according to the student's interactions in the game. This paper discusses the term adaptivity in a GBL context and presents the results of an experimental study investigating the differences in learning effectiveness of the different game modes compared to a paper-based learning. The study was performed with 120 Higher Education students learning the database language SQL (Structured Query Language). The results show that the game developed, regardless of mode, produced better learning outcomes than those who learned from a textbook while adaptive GBL was better in terms of allowing learners to complete the tasks faster than the other two game versions. Highlights: Systematic review of the literature presenting empirical evidence on adaptive GBL. Evaluation of an adaptive GBL RPG game based on the Felder-Silverman learning style. Learning effectiveness analysis on paper-based learning and learning through games. Results show the game groups improve learning effectiveness. Results show in-game adaptive game group has shortest completion times. … (more)
- Is Part Of:
- Computers & education. Volume 86(2015)
- Journal:
- Computers & education
- Issue:
- Volume 86(2015)
- Issue Display:
- Volume 86, Issue 2015 (2015)
- Year:
- 2015
- Volume:
- 86
- Issue:
- 2015
- Issue Sort Value:
- 2015-0086-2015-0000
- Page Start:
- 192
- Page End:
- 211
- Publication Date:
- 2015-08
- Subjects:
- Games-based learning -- Adaptivity -- Learning style -- SQL -- Role-playing games
Education -- Data processing -- Periodicals
Education -- Periodicals
Computers -- Periodicals
Computer-Assisted Instruction -- Periodicals
Éducation -- Informatique -- Périodiques
Electronic journals
370.285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03601315 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.compedu.2015.03.015 ↗
- Languages:
- English
- ISSNs:
- 0360-1315
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.677000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 9174.xml